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Is it possible for Fidget to get a 2D equivalent to Mesh, for generating paths? For context, I have written a bit of a toy project using Fidget, and I could replace a huge chunk of very finicky code that serves to extract paths from a mesh if this functionality existed.
The text was updated successfully, but these errors were encountered:
Is it possible for Fidget to get a 2D equivalent to Mesh, for generating paths? For context, I have written a bit of a toy project using Fidget, and I could replace a huge chunk of very finicky code that serves to extract paths from a mesh if this functionality existed.
The text was updated successfully, but these errors were encountered: