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Meshing issues on demo inputs with commit 0d5ebca #231
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Thanks! I'm hoping this is the same issue as #225, because that's a simpler model to investigate. |
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mkeeter
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Jan 11, 2025
I think this is improved by #232. Meshing is sensitive to carefully selected tuning parameters, so I've tweaked them a little bit and no longer see the spikes. |
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Pulled commit 0d5ebca today and ran the demos:
All three of the files exhibit jagged points in MacOS Preview, as shown here:
When viewed in MeshLab, there are some apparent triangles with incorrect orientations:
These disappear if you select the "Double" option for back-face rendering:
The colonnade demo input also produced "spikies" when run at depth 7:
The spikies disappear when run at depth 8:
I didn't see any issues in MeshLab with incorrectly wound triangles with the colonnade demo.
Rust information: rustc 1.83.0 (90b35a623 2024-11-26)
System information: Mac OS Sonoma 14.7.2 (23H311) on a 13-inch 2020 MacBook Pro with 2 GHz Quad-Core Intel Core i5 processor.
Please let me know if you want me to upload STL outputs or provide any additional system info.
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