From 960868ec0786e4d283a5ce8fd988ae79ca91eae8 Mon Sep 17 00:00:00 2001 From: semantic-release-bot Date: Sun, 1 Dec 2024 18:13:55 +0000 Subject: [PATCH] chore(release): 3.0.0 [skip ci] # [3.0.0](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v2.4.6...3.0.0) (2024-12-01) ### Bug Fixes * fix anti-aliasing issues ([e68ee7b](https://github.com/mob-sakai/SoftMaskForUGUI/commit/e68ee7bf16a8a2d43bcf0fc74500fc9d5e355be8)) ### Features * add 'SOFTMASKABLE' shader feature to improve shader build ([eec3212](https://github.com/mob-sakai/SoftMaskForUGUI/commit/eec3212a2d3d93e87ae191230a99f8d9c5937190)) * asset upgrade system 'SOFTMASKABLE' shader feature ([d36f932](https://github.com/mob-sakai/SoftMaskForUGUI/commit/d36f9323bacc13df79aff80777ecac66678fc97c)) * MaskingShape components always use stencil mask ([6c6ac59](https://github.com/mob-sakai/SoftMaskForUGUI/commit/6c6ac590d2f4bb35548358c73f5c16458adeb0fa)), closes [#203](https://github.com/mob-sakai/SoftMaskForUGUI/issues/203) [#209](https://github.com/mob-sakai/SoftMaskForUGUI/issues/209) * strip shaders using ShaderVariantCollection instead of 'Always Include Shaders' ([5f4c435](https://github.com/mob-sakai/SoftMaskForUGUI/commit/5f4c43550e664aad50cd159777bd857f9ec15a69)), closes [#211](https://github.com/mob-sakai/SoftMaskForUGUI/issues/211) * update asset upgrade system to unregister always included shaders ([906bdb6](https://github.com/mob-sakai/SoftMaskForUGUI/commit/906bdb69ceae5aee25b12b6fc6de4243a4845ebf)) ### BREAKING CHANGES * SoftMaskable shaders now require the `SOFTMASKABLE` shader feature. Please upgrade assets from `Project Settings > UI > Soft Mask` or refer to the 'README > Usage with Your Custom Shaders' section to manually update your shaders. --- Packages/src/CHANGELOG.md | 22 ++++++++++++++++++++++ Packages/src/package.json | 2 +- 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/Packages/src/CHANGELOG.md b/Packages/src/CHANGELOG.md index 3d56964..352b852 100644 --- a/Packages/src/CHANGELOG.md +++ b/Packages/src/CHANGELOG.md @@ -1,3 +1,25 @@ +# [3.0.0](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v2.4.6...3.0.0) (2024-12-01) + + +### Bug Fixes + +* fix anti-aliasing issues ([e68ee7b](https://github.com/mob-sakai/SoftMaskForUGUI/commit/e68ee7bf16a8a2d43bcf0fc74500fc9d5e355be8)) + + +### Features + +* add 'SOFTMASKABLE' shader feature to improve shader build ([eec3212](https://github.com/mob-sakai/SoftMaskForUGUI/commit/eec3212a2d3d93e87ae191230a99f8d9c5937190)) +* asset upgrade system 'SOFTMASKABLE' shader feature ([d36f932](https://github.com/mob-sakai/SoftMaskForUGUI/commit/d36f9323bacc13df79aff80777ecac66678fc97c)) +* MaskingShape components always use stencil mask ([6c6ac59](https://github.com/mob-sakai/SoftMaskForUGUI/commit/6c6ac590d2f4bb35548358c73f5c16458adeb0fa)), closes [#203](https://github.com/mob-sakai/SoftMaskForUGUI/issues/203) [#209](https://github.com/mob-sakai/SoftMaskForUGUI/issues/209) +* strip shaders using ShaderVariantCollection instead of 'Always Include Shaders' ([5f4c435](https://github.com/mob-sakai/SoftMaskForUGUI/commit/5f4c43550e664aad50cd159777bd857f9ec15a69)), closes [#211](https://github.com/mob-sakai/SoftMaskForUGUI/issues/211) +* update asset upgrade system to unregister always included shaders ([906bdb6](https://github.com/mob-sakai/SoftMaskForUGUI/commit/906bdb69ceae5aee25b12b6fc6de4243a4845ebf)) + + +### BREAKING CHANGES + +* SoftMaskable shaders now require the `SOFTMASKABLE` shader feature. +Please upgrade assets from `Project Settings > UI > Soft Mask` or refer to the 'README > Usage with Your Custom Shaders' section to manually update your shaders. + ## [2.4.6](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v2.4.5...v2.4.6) (2024-11-22) diff --git a/Packages/src/package.json b/Packages/src/package.json index af25300..45eaa98 100644 --- a/Packages/src/package.json +++ b/Packages/src/package.json @@ -2,7 +2,7 @@ "name": "com.coffee.softmask-for-ugui", "displayName": "UI Soft Mask", "description": "UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.\nBy using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.", - "version": "2.4.6", + "version": "3.0.0", "unity": "2017.1", "license": "MIT", "repository": {