diff --git a/SeaBlock/changelog.txt b/SeaBlock/changelog.txt index b4dd00f7..b19ddda7 100644 --- a/SeaBlock/changelog.txt +++ b/SeaBlock/changelog.txt @@ -6,6 +6,11 @@ Date: ??.??.?? - Handle Ore Sorting Facility 5 changes #327 - Stop creating recipe, item, and entity in Sea Block - Added migration of removed Sea Block item and entity to new Angel's item and entity + - Simplified the early game transition from Mineral water to Mineral sludge #331 + - Sulfuric acid needed to create mineral slurry and crystal slurry reduced to 3 (was 15) + - Moved Sulfuric waste water treatment back to Water Treament 2 tech. + - Sulfuric waste water generated by Charcoal filtration of Slag slurry and Crystal slurry reduced to 10 (was 40) + - Removed Sulfuric waste water as output from Ceramic filtration of Slag and Crystal slurry (was 20) --------------------------------------------------------------------------------------------------- Version: 0.5.16 Date: 27.02.2024 diff --git a/SeaBlock/data-updates/misc.lua b/SeaBlock/data-updates/misc.lua index cbdb1afc..a07bbcf2 100644 --- a/SeaBlock/data-updates/misc.lua +++ b/SeaBlock/data-updates/misc.lua @@ -46,7 +46,6 @@ bobmods.lib.tech.add_prerequisite("water-treatment", "slag-processing-1") -- Allow skipping of waste water recycling bobmods.lib.tech.remove_prerequisite("water-washing-1", "water-treatment") bobmods.lib.tech.add_prerequisite("water-washing-1", "automation") -seablock.lib.moveeffect("yellow-waste-water-purification", "water-treatment-2", "water-treatment") bobmods.lib.tech.remove_prerequisite("electronics", "chemical-processing-1") diff --git a/SeaBlock/data-updates/slag-processing.lua b/SeaBlock/data-updates/slag-processing.lua index bdeaada3..85327dd2 100644 --- a/SeaBlock/data-updates/slag-processing.lua +++ b/SeaBlock/data-updates/slag-processing.lua @@ -1,6 +1,27 @@ -- Decrease amount of crushed stone for slag-slurry so it's still better than mineralized water crystallization seablock.lib.substingredient("stone-crushed-dissolution", "stone-crushed", nil, 20) +--Reduce sulfuric-acid needed to dissolve +seablock.lib.substingredient("stone-crushed-dissolution", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("slag-processing-dissolution", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-blue-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-red-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-yellow-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-purple-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-cyan-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("geode-lightgreen-liquify", "sulfuric-acid", nil, 3) +seablock.lib.substingredient("crystal-dust-liquify", "sulfuric-acid", nil, 3) + +--Reduce amount of sulfuric waste water returned on charcoal filtering +seablock.lib.substresult("crystal-slurry-filtering-1", "water-yellow-waste", nil, 10) +seablock.lib.substresult("crystal-slurry-filtering-conversion-1", "water-yellow-waste", nil, 10) +seablock.lib.substresult("slag-processing-filtering-1", "water-yellow-waste", nil, 10) + +--Remove sulfuric waste water from output of ceramic filtering recipies +bobmods.lib.recipe.remove_result("crystal-slurry-filtering-2", "water-yellow-waste") +bobmods.lib.recipe.remove_result("crystal-slurry-filtering-conversion-2", "water-yellow-waste") +bobmods.lib.recipe.remove_result("slag-processing-filtering-2", "water-yellow-waste") + -- Angels sludge crystalization usually gives normal smeltable ores. This would be far too easy, -- so change recipes to give the weird ores that need extra processing steps. for i = 1, 6 do