diff --git a/changelog.txt b/changelog.txt index 0eb85a7ecc..5f83b71102 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,44 @@ +0.6.2 +You Got a Purdy Map + Saul Rennison's Dynamic RTT Shadows - More accurate shadows cast by world lights + Brian Charles' Parallax-Corrected Cubemaps - More accurate reflections for cubemaps on world geometry + (Both of these can be found in live examples in the triggertests map!) + +Small Features Added + Disabled inputs - The keypress HUD element now shows disabled keys set by triggers + Invalid run start - A sound now plays if the run cannot be started (will be expanded upon) + Checkpoint saving - Maps save which checkpoint you were on when you end the map + mom_punchangle_enable - Landing punchangle has been disabled by default now, can be scaled by this cvar + mom_speedometer_colorize 2 - New colorization method suggested by Acta + mom_stage_tele - Teleport to the start of a specific stage number (1 = start) + showRuler - Shows a menu to measure distance in-game (in units) + sv_gravity - Allow players to change gravity in-game + sv_tickrate - In-game changes force a reload, allowing replays of different tickrate to be played + +RIP Tim, You Shall Be Missed + .tim files are completely removed, in favor of reading replay files + (This means all replays prior to this update will be ignored due to a new format) + +Yet to Come + Overhauled Map Selector (0.7.0) -- we included a preview of what the main panel will look like! + +Fixes + Fixed credits.bsp's invalid textures + Fixed crash when running mod in Offline mode on Steam (thanks .Enjoy!) + Fixed lots of minute bugs in Linux (fonts, layouts, etc) [more to come!] + Fixed bug with main menu buttons animating even when not in focus + Fixed sv_tickrate now updating when set by gamemode code + Fixed bug with start zone exit velocity + Fixed bug with mounted maps not properly loading sounds packed in the map when on a separate drive + Fixed bug with checkpoints saving out of order when the player had > 10 checkpoints + Fixed bug with timer layout with regards to stage time comparisons + Fixed various Valve slip-ups and optimized pristine 2004 code + + (Under the Hood) + Fixed smoothing groups not being applied to brushes (thanks tgnottingham!) + Fixed hammer not loading custom shaders (Thanks Biohazard!) + + 0.6.1 Slight Annoyance Alleviated Added "Do not show again" checkboxes to version/zone warning MessageBoxes @@ -13,51 +54,3 @@ Fixes Fixed spawn searching to prioritize info_player_start over info_player_(counter)terrorist Fixed bug with cursor disappearing when net_graph was turned on Fixed maps that use detail objects (for real this time) - -0.6.0 -New Replay UI - Like DemoUI, a window to control playback of Replay files - Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more! -Checkpoints Overhauled - Checkpoint-related commands can be bound to keys now! - "mom_checkpoint_*" commands added - Checkpoints can be saved to file (toggleable from settings) - Checkpoints now save whether you were crouching or standing - Added "mom_mark_start" which saves a temporary checkpoint in the start trigger, for use by mom_restart - Likewise, "mom_mark_start_clear" clears the aforementioned checkpoint -Custom Weapons - Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun) - Added weapon "dropping" which destroys your current weapon -MessageBoxes for Info - Added small (but necessary) boxes of information to help inform you of various things -Revamped Some UI - In-game Leaderboards got a makeover, functionality soon! - Momentum Settings panel sees more settings regarding these changes and other requests -Linux Build - Build was fixed to compile and run on Linux (we haven't forgotten you!) - Fully supported Linux build planned for Alpha release -Quality of Life - CS:S properly mounts regardless of which drive it's on - sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily) - "Select Map" button now shows up in-game - Added a "practice mode safeguard" toggle (mom_practice_safeguard) - "mom_restart" now teleports to the spawn spot if a start trigger is not found -Fixes, Baby - Updated ClientScheme and SourceScheme to better fit color scheme of mod - Fixed various UI bugs with sizing and location of text and other elements - Fixed output timings for entities to use tick-based time (Thanks Asunaya!) - Fixed weapon collisions (no more random boosts!) - Fixed knife slashes (they show up now!) - Fixed crashes when playing the game offline - Fixed some memory leaks found throughout Valve's code - Fixed bug with player and replay camera popping out of bounds when too close to ceiling - Fixed demo view interpolation and possible demo timescale bug - Fixed bug where player was stuck for 3 seconds at map start - Fixed point_cameras - Fixed particles to properly mount - Fixed replays showing 0 velocity if they had over maxvelocity - Fixed player slowdown in start zone if the player was using checkpoint menu - Fixed player_speedmod not setting player speed - Fixed offset bug with spectating a replay in chase mode - Fixed the mapfinished panel to not prematurely close if player goes out of end trigger - Fixed mom_restart not resetting player progress (stored in target name) \ No newline at end of file diff --git a/mp/src/game/shared/momentum/mom_shareddefs.h b/mp/src/game/shared/momentum/mom_shareddefs.h index 8f5668502c..c723199d28 100644 --- a/mp/src/game/shared/momentum/mom_shareddefs.h +++ b/mp/src/game/shared/momentum/mom_shareddefs.h @@ -11,7 +11,7 @@ // Main Version (0 is prealpha, 1 is alpha, 2 is beta and 3 is release)​.Main feature push (increment by one for each)​.​Small commits or hotfixes​ // When editing this, remember to also edit version.txt on the main dir of the repo // If you have any doubts, please refer to http://semver.org/ -#define MOM_CURRENT_VERSION "0.6.22" +#define MOM_CURRENT_VERSION "0.6.2" // Gamemode for momentum diff --git a/version.txt b/version.txt index 7ceb04048e..b1d7abc0db 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -0.6.1 \ No newline at end of file +0.6.2 \ No newline at end of file