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[BUG] Importing - Modifying - Export doesn't translate the transforms properly #71

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instakibbs opened this issue Jun 17, 2020 · 0 comments
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@instakibbs
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When you import any vanilla scene in Blender, it shows being rotated to start in the transform. The real problem is adding locators and collisions in Blender to an imported scene and trying to export again.

The transforms don't match based on what you see visually in Blender vs what is in the game.

A painful workaround to this is the following:

  1. In Notepad++ add my collisions and optionally a top level locator to make things easier
  2. Import that recently adjusted scene in Blender
  3. Move / duplicate what I need
  4. Note the transforms in Blender
  5. Open the scene again in Notepad++ and update manually

Basically I bypass the export process since it doesn't seem to line up.

@instakibbs instakibbs added the bug label Jun 17, 2020
@monkeyman192 monkeyman192 self-assigned this Jun 18, 2020
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