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main.asm
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// BasicUpstart2: esta macro genera codigo en BASIC para iniciar el programa
BasicUpstart2(main)
/*
JetPac Wars! Main File
*/
// Includes
#import "sprites.asm"
#import "vars.asm"
#import "macros.asm"
* = $1000 "Main Program"
main:
jmp main_menu
start_game:
ldx #<screen
stx lsbCopyAddress
ldx #>screen
stx msbCopyAddress
jsr copyToScreen
ldx #<colour
stx lsbCopyAddress
ldx #>colour
stx msbCopyAddress
jsr copyToScreenColor
jsr initVars
main_loop:
#import "animatePlayer1.asm"
#import "sound_fire1.asm"
#import "animatePlayer1Fire.asm"
#import "animatePlayer2.asm"
#import "sound_fire2.asm"
#import "animatePlayer2Fire.asm"
#import "detectCollision.asm"
#import "tickGenerator.asm"
#import "fuel.asm"
jsr checkEndGame // devuelve en Y si termino la partida
cpy #1
beq goto_mainmenu
#import "wait_retrace.asm"
jmp main_loop
goto_mainmenu:
jmp main_menu
exit:
rts // BASIC
/*
Subrutinas
*/
#import "functions_p1.asm"
#import "functions_p2.asm"
#import "functions.asm"
#import "initVars.asm"
/*
Pantallas
*/
#import "screen.asm"
#import "screen_colour.asm"
#import "menu_screen.asm"
/*
Main Menu
*/
#import "main_menu.asm"