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Why use Vusaline over mastercomfig? #3
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There is a lot that could be said concerning this topic, however, I will try to be brief. Firstly, the main thing to consider is the fact that Vusaline is not simply a config file like mastercomfig is. This is because it has fairly different objectives from mastercomfig, which although similar, are achieved using more 'drastic' methods, such as disabling certain modules entirely. Vusaline is not focused on maximising frame rates, instead, it's primary focus is to maximise stability, and as a result, it strives to achieve high frame rates. Secondly, is that a lot of people don't enjoy using mastercomfig, or have issues with it, a lot of which could be attributed to it's lack of focus on stability. On top of this, Vusaline attempts to be easier to setup and remove than mastercomfig, with the use of installers and uninstallers. Another thing to consider, is the fact that Vusaline makes 'bad options' hard to access or outright blocks them off. This may be somewhat questionable, but tampering with a lot of things defeats the purpose of Vusaline Lastly, I personally enjoy working on Vusaline, which I do during my free time, without any sort of income/donations. With that said, I'd rather work on it myself than find a way to make all my code compatible with someone else's. As far as comparisons go, I've yet to properly do so, as I personally want to first finish some improvements, which is also why promoting Vusaline isn't a priority. However, I do plan to do so in the near-ish future. This is may be more subjective, but I personally don't like the way a lot of decisions are taken in mastercomfig, as well as having a better gameplay experience using the original Vusalo than with mastercomfig. |
I can understand that. I'll be waiting for the 1.0 release before I try out Vusaline. For now, I can change my mastercomfig .cfg based off of decisions.adoc and use your launch options. |
mastercomfig is not a config file either. It's a VPK with a lot of resource customization, and I'm open to more in this area.
I've actually considered disabling things. In fact, mastercomfig does disable changing anti-aliasing, and I did float the idea of blocking harmful changes, but am concerned about users being blocked from doing in-game module changes with valid settings.
mastercomfig doesn't intend to reduce stability either, and it has many presets which don't maximize framerates (Ultra, High, etc). In fact, many of the defaults in the config aren't set to the highest performance options because they break features or provide a worse user experience. I would be interested in knowing what differences are here, because I couldn't really find anything when I compared the configs. Frankly, what I see a lot of in here is just settings copied from mastercomfig, including old versions, plus a handful of some harmful/useless settings in Vusaline:
And like, there's some legitimately cool stuff in the config too! I think the dashboard stuff is neat, the playdemo trick is cool though probably slight, some of the distance values seem to be more tuned and I do like some of the customization options too! It's why I still think people ought to collaborate rather than split off, so that we don't make the same mistakes and we can improve things for everyone.
This is completely fair! But I'm happy to help with facilitating contributions, it is just some Source files at the end of the day, just need a way to find where things are and then it should be smooth. And if you disagree with some decisions or want to improve things in mastercomfig, I'm totally open to it! In fact, the original creator of this config also contributed things to mastercomfig a few years back. Anyways, if you do wanna have your own config, it's totally fine obviously, but I do think we should at least chat and improve things together! |
Right, it's time I make a response.
Although I haven't kept up with development on mastercomfig in recent times, when I used it as my main performance enhancer, it consisted of multiple cfg files (which yes, were packed in a vpk, which is hardly relevant), but that's not really important at this point in time.
I and many others have experienced worse stability using mastercomfig, which was the main reason of resurrecting this whole project by the original author: to increase and focus on stability. Moving on to 'parts copied from mastercomfig', I guess some similarities could arise when tracing back to Chris' config (which this project was intended to replace back in the day, mind you), although that can't be considered 'copying from mastercomfig'. As for the settings mentioned having issues, I cannot clarify my reasons for all of them right now (mainly because I have either forgotten what their advantage was or never found out what their reasoning was in the first place) but hopefully in the near future I will actually finish the documentation (instead of shoving it all here progressively with edits) (and finish investigating what all the settings actually do (I'm slow at RE)). However, there are a few I can make a say about here and now:
I initially intended to rename this file and have it include all hidden/cheat cvars that could be useful, as making use of them requires...'controversial' methods.
I've actually already thought of reducing this value since it seemed pretty pointless to try get high quality jpeg screenshots when you can just get uncompressed screenshots.
Yes, yes it does.
Not sure what you mean by this. I have literally tested Vusaline with a bitrate limited to 1mb/s (down and up) and have not noticed any issues.
I don't actually use Linux for anything currently and Vusaline doesn't actually have proper support for it (yet). However I did look into this, and it checks out.
Crash windows aren't really useful for your average TF2 player.
Thanks(?), although I don't really know what for, since none of this was my idea. I'm just picking up where the original creator left off, so that others can keep using this. As for collaborating, I'm not really convinced of the idea; I like working at my own pace without needing to worry about other people or their development. I genuinely find working on this quite an enjoyable (and educational) experience, and I feel like working with others would ruin it (that, and a couple of other reasons I won't mention here).
Acknowledged. I will just say, that, like the creator of Vusalo, I have a slight distaste for mastercomfig and prefer working separately. P.S. Forgot to say thanks for the feedback! |
Fair enough, all I have to say in response is that I would have appreciated hearing at some point that the stability was bad :) |
mastercomfig is much more well known and documented than this enhancer. I noticed there are a few differences between the commands in the decisions page versus mastercomfig's comfig.cfg, and I fail to see why these changes are worth the switch, especially since "How does Vusalo compare to other configs?" in the FAQ doesn't really show a comparison or show why it's better.
I don't see a reason why you couldn't just suggest these changes with an issue in mastercomfig's repo, like the commands and reasons in decisions.adoc or protection.cfg.
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