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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.30.2)
project(GameEngine CXX)
############## Build Library #######################
# Check the compiler type
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# Visual Studio compiler
# Ignore till exceptions are fixed
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHc-")
elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
# GCC or Clang compiler
# Ignore till exceptions are fixed
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
else ()
message(WARNING "Unsupported compiler, exception handling flags not set")
endif ()
add_subdirectory(vendor)
# Create a library for the engine
file(GLOB_RECURSE MODULE_FILES CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/src/*.ixx"
"${PROJECT_SOURCE_DIR}/src/*.cppm"
)
# Include all source files
add_library(${PROJECT_NAME} STATIC)
target_sources(${PROJECT_NAME} PUBLIC FILE_SET CXX_MODULES FILES ${MODULE_FILES})
#Add the SDL2 image and sdl2 ttf library also
find_package(Vulkan REQUIRED)
find_package(glfw3 REQUIRED)
find_package(glm REQUIRED)
find_package(Glog REQUIRED)
# Include directories for the engine library
target_link_libraries(${PROJECT_NAME} glog::glog glfw Vulkan::Vulkan glm::glm raylib)
target_include_directories(${PROJECT_NAME} PUBLIC src)
############## Build SHADERS #######################
# get all .vert and .frag files in shaders directory
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
)
foreach (GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND glslc ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach (GLSL)
message(STATUS "Configuring GameEngine")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/")
message(STATUS "${SPIRV_BINARY_FILES}")