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crash w/ gpu #44
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So buffer[point.y] is nil in: https://github.com/mt-mods/digistuff/blob/master/gpu.lua#L348 |
x1 and y1 are bigger than x2 and y2, i think thats the cause (?), or they are out of range, but honestly it (the gpu) should just be rewritten imo |
What causes it and what doesn't (i will be using Keep in mind that buffer size is 64 x 64 Well i've gotten some crashes while doing stuff on 11 x 11 before... so Well i think i get the idea... i will try 64 x 64... Weird... i guess time to try 63 x 63? What buffer size: 62 x 62 oh i see if the buffer size is less than Tested on pandorabox |
The script snippet in OP doesn't crash game when using #58 |
The original case that started the issue was fixed, so has the So it's most likely patched |
this was reported by a player calling themselves frogTheSecond
run the following in a luacontroller:
result:
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