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Sonic screwdriver causes issues with wallmounted, colorwallmounted, etc. #267
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Not calling
Also the creative check will be fixed by #233 |
seems easier to add a group to those nodes to bypass, rather than breaking other mods with a on_rotate, specifically ones that disallow |
Just yesterday I was thinking about these bugs that have become important features for some players, someone mentioned dropping light nodes somewhere and Technic dropping led light nodes feature came into my mind. It is terrible bug for some players and useful feature for others so I thought of adding configuration: drop_light_nodes = true|false Situation is very similar with this issue (just bit worse results if I've understood issue correctly) so would it be possible to introduce configuration option here? |
sounds like death by configuration. the more options you add for specific things, the more code and variety of options combined you will have to test to make sure nothing breaks |
That's very true but as opinions are very divided it needs decision to either have less options/code while only making some people happy or have more options/code while making more people happy. Why I had this question there:
Reason for that question is to determine what it would take to support both sides and if it is really possible at all. (just that "death by configuration" simply means going too far where consequences outweigh benefits, determine if that's the case here) I do also think it would be better for maintenance and development to change other mods in a way that they would allow doing things that are near impossible without sonic screwdriver but that might actually be a lot more initial work and way harder to get through. |
see issue mt-mods/homedecor_modpack#33
as @OgelGames calls it, a feature bug, the mtg screwdriver mod has advanced a lot since
technic/technic/tools/sonic_screwdriver.lua
Line 7 in bc9a775
technic/technic/tools/sonic_screwdriver.lua
Line 66 in bc9a775
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