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contextualize_arabic_letters.rb
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contextualize_arabic_letters.rb
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#! /usr/bin/env ruby
require 'nokogiri'
### Methods
def parse_directory(directory_path)
Dir["#{directory_path.chomp('/')}/**/*.xml"].each { |file_path| parse_file(file_path) }
end
def parse_file(file_path)
return puts "[WARN] #{file_path} is not an XML file; skipping." unless file_path.match(/\.xml$/)
doc = File.open(file_path) { |file| Nokogiri::XML(file) }
# Valid translation files have specific root nodes
return puts "[WARN] #{file_path} contains no expected nodes; skipping." if doc.xpath('//LanguageInfo', '//LanguageData').length <= 0
# Search all leaf nodes since that's where all the translation strings are
doc.xpath('//*[not(*)]').each do |node|
node = contexualize_letters(node)
end
File.write(file_path, doc.to_xml)
puts "[INFO] #{file_path} parsed and strings reversed!"
end
# Arabic is cursive by default, and its letters connect (or don't) according to certain rules.
# However, Unity's text renderer does not handle the letters correctly and doesn't display the
# correct context (e.g. a letter should end with a stem to connect to the next letter, etc).
# This method goes through all Arabic letters in the words in the XML node
# and contextualizes them using the Unicode tables so they connect correctly.
def contexualize_letters(node)
if node.content.match(/(\p{Arabic})|(\p{Hebrew})/) then
words = node.content.split
words = words.map { |word|
word.chars.each_with_index.map { |letter, idx|
# Letters in the word are already reversed so they'd display properly in-game,
# so the next letter is actually the previous one, and vice versa
prev_letter = (idx < word.length - 1 ? word[idx + 1] : nil)
next_letter = (idx > 0 ? word[idx - 1] : nil)
letters = contextualize_letter(letter, prev_letter, next_letter)
}.join
}
node.content = words.join(' ')
return node
end
end
@letter_was_combined = false
@combining_alef = ''
def contextualize_letter(letter, prev_letter, next_letter)
# Letter might've been combined as part of the lam-alef combo. If so ignore it to prevent duplicates
if @letter_was_combined then
@letter_was_combined = false
return create_lam_alef_combo(prev_letter, @combining_alef)
end
# Combine letters if a lam-alef is detected
if is_alef?(letter) && !prev_letter.nil? && is_lam?(prev_letter)
@letter_was_combined = true
@combining_alef = letter
return nil
end
return letter if is_isolated_letter?(letter)
letter_code = contextual_connecting_letter(letter, prev_letter, next_letter) if is_connecting_letter?(letter)
letter_code = contextual_non_connecting_letter(letter, prev_letter) if is_non_connecting_letter?(letter)
return letter if letter_code.nil?
return letter_code
end
def is_connecting_letter?(letter)
# Letters that connect to ones after them
return 'بتثجحخسشصضطظعغفقكلمنهيئ'.include?(letter)
end
def is_non_connecting_letter?(letter)
# Letters that do not connect to ones after them
return 'اأإآدذرزوؤةى'.include?(letter)
end
def is_isolated_letter?(letter)
# Letters that do not connect to any others (specifically hamza)
return letter == 'ء'
end
def is_lam?(letter)
return letter == 'ل'
end
def is_alef?(letter)
return 'اأإآ'.include?(letter)
end
def create_lam_alef_combo(prev_letter, next_letter)
letter_map = { # Maps the appropriate lam-alef character based on what kind of alef it is
'آ' => 0xFEF5,
'أ' => 0xFEF7,
'إ' => 0xFEF9,
'ا' => 0xFEFB
}
combo_code = letter_map[next_letter]
unless prev_letter.nil? || is_non_connecting_letter?(prev_letter) || is_isolated_letter?(prev_letter) || prev_letter.match(/[{}]/)
combo_code += 0x1
end
return [combo_code].pack('U')
end
def contextual_connecting_letter(letter, prev_letter, next_letter)
contextual_letter = letter_map(letter)
prev_letter = nil if prev_letter =~ /[{}]/
next_letter = nil if next_letter =~ /[{}]/
if next_letter.nil? then
if prev_letter.nil? || is_non_connecting_letter?(prev_letter) || is_isolated_letter?(prev_letter) then
return [contextual_letter].pack('U') # isolated form
else
return [contextual_letter + 0x1].pack('U') # end form
end
end
if prev_letter.nil? || is_non_connecting_letter?(prev_letter) || is_isolated_letter?(prev_letter) then
return [contextual_letter + 0x2].pack('U') # beginning form
end
return [contextual_letter + 0x3].pack('U') # middle form
end
def contextual_non_connecting_letter(letter, prev_letter)
contextual_letter = letter_map(letter)
if prev_letter.nil? || is_non_connecting_letter?(prev_letter) || is_isolated_letter?(prev_letter) then
return [contextual_letter].pack('U') # isolated form
end
return [contextual_letter + 0x1].pack('U') # end form
end
# Map a general unicode to its isolated contextual form code
def letter_map(letter)
letter_map = {
'ء' => 0xFE80,
'آ' => 0xFE81,
'أ' => 0xFE83,
'ؤ' => 0xFE85,
'إ' => 0xFE87,
'ا' => 0xFE8D,
'ب' => 0xFE8F,
'ة' => 0xFE93,
'ت' => 0xFE95,
'ث' => 0xFE99,
'ج' => 0xFE9D,
'ح' => 0xFEA1,
'خ' => 0xFEA5,
'د' => 0xFEA9,
'ذ' => 0xFEAB,
'ر' => 0xFEAD,
'ز' => 0xFEAF,
'س' => 0xFEB1,
'ش' => 0xFEB5,
'ص' => 0xFEB9,
'ض' => 0xFEBD,
'ط' => 0xFEC1,
'ظ' => 0xFEC5,
'ع' => 0xFEC9,
'غ' => 0xFECD,
'ف' => 0xFED1,
'ق' => 0xFED5,
'ك' => 0xFED9,
'ل' => 0xFEDD,
'م' => 0xFEE1,
'ن' => 0xFEE5,
'ه' => 0xFEE9,
'و' => 0xFEED,
'ى' => 0xFEEF,
'ي' => 0xFEF1,
'ئ' => 0xFE89
}
if letter_map[letter].nil?
puts "[WARN] Could not find non-connecting letter: #{to_unicode(letter)}"
return letter
end
return letter_map[letter]
end
def to_unicode(text)
return text.unpack('U*').map{ |i| "\\u" + i.to_s(16).rjust(4, '0') }.join
end
###
### Run script
if ARGV.length != 1 then
puts "Usage:"\
"contextualize_arabic_letters.rb [file-path|directory-path]"
exit
end
path = ARGV[0]
if File.directory?(path) then
parse_directory(path)
elsif File.file?(path) then
parse_file(path)
else
puts "[EROR] Unknown file or directory path: #{path}"
exit
end