1.3 - 2023-09-23
- Overlay displays poles on flat surfaces with less emphasis. What is
considered as flat is configurable via
flat_threshold_angle
in addon settings.
- Overlay was displayed based on mesh data, without taking into account deformations from armatures, shape keys and modifiers.
1.2 - 2021-06-15
- Implemented enabling & disabling meshstats per object.
- Added a new preference option to choose whether meshstats is enabled or disabled for newly created objects.
- Caching is reimplemented. Time-to-live for cache entries is increased from 500 milliseconds to 1 minute. Cached data is updated when geommetry is changed (via depsgraph) instead of relying on (very short) TTL to clear stale data.
- In addition to other minor tweats in the UI, when polygon count is over budget, utilization is displayed with emphasis (alert).
1.1 - 2020-12-21
- Added face count limit to prevent meshstats calculating stats on dense
meshes. Default value is
10.000
, this should be okay for most people. On my machine calculating stats on an object with 10k faces takes approximately 50ms. You can change this setting in addon preferences. - Statistic calculations are cached for a short while.
1.0 - 2020-11-23
- Due to changes in Blender
API
minimum version for this addon is now
2.91
.
- Fixed first draw call using the wrong shader. See 1bb3655.
0.3 - 2020-05-24
- Display poles in overlay. You can enable this overlay in
Item -> Meshstats
panel in 3D view. - Display pole statistics (below face statistics).
- Added factory defaults for overlay colors. Click
Reset Meshstats settings
button in addon preferences to return to factory defaults. - Overlay settings are now also available in overlay pop-over.
- Meshstats overlays are only visible if viewport overlays are enabled.
- Overlay colors are configured at addon level, not at scene level.
- Changing of overlay colors is removed from 3D view panel.
0.2 - 2020-02-01
- Face budgets per mesh. There are three algorithms for calculating face
budget utilization.
Tris
calculates utilization based on the triangulation of the mesh.Quads Only
disregards tris & ngons and counts only quads.Faces
counts each tri, quad and ngon as one. - Customization of colors (with alpha) in overlay.
- Fixed visibility check for ngons. When face center was not on the surface
(when vertices are not co-planar) visibility check was always returning
False
. Fix involves projecting the calculated center onto the mesh and using that as the ngon center.
0.1 - 2020-01-04
- Display basic face statistics inside
Item -> Meshstats
panel in 3D view. - Diplay in 3D view and overlay where tris & quads are outlined.
- Allow enabling & disabling the overlay. This setting is saved with the scene.