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CHANGELOG.md

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Changelog

1.3 - 2023-09-23

Changed

  • Overlay displays poles on flat surfaces with less emphasis. What is considered as flat is configurable via flat_threshold_angle in addon settings.

Fixed

  • Overlay was displayed based on mesh data, without taking into account deformations from armatures, shape keys and modifiers.

1.2 - 2021-06-15

Added

  • Implemented enabling & disabling meshstats per object.
  • Added a new preference option to choose whether meshstats is enabled or disabled for newly created objects.

Changed

  • Caching is reimplemented. Time-to-live for cache entries is increased from 500 milliseconds to 1 minute. Cached data is updated when geommetry is changed (via depsgraph) instead of relying on (very short) TTL to clear stale data.
  • In addition to other minor tweats in the UI, when polygon count is over budget, utilization is displayed with emphasis (alert).

1.1 - 2020-12-21

Added

  • Added face count limit to prevent meshstats calculating stats on dense meshes. Default value is 10.000, this should be okay for most people. On my machine calculating stats on an object with 10k faces takes approximately 50ms. You can change this setting in addon preferences.
  • Statistic calculations are cached for a short while.

1.0 - 2020-11-23

Changed

Fixed

  • Fixed first draw call using the wrong shader. See 1bb3655.

0.3 - 2020-05-24

screenshot_v0.3_1.jpeg

Added

  • Display poles in overlay. You can enable this overlay in Item -> Meshstats panel in 3D view.
  • Display pole statistics (below face statistics).
  • Added factory defaults for overlay colors. Click Reset Meshstats settings button in addon preferences to return to factory defaults.
  • Overlay settings are now also available in overlay pop-over.

Changed

  • Meshstats overlays are only visible if viewport overlays are enabled.
  • Overlay colors are configured at addon level, not at scene level.

Removed

  • Changing of overlay colors is removed from 3D view panel.

0.2 - 2020-02-01

Added

  • Face budgets per mesh. There are three algorithms for calculating face budget utilization. Tris calculates utilization based on the triangulation of the mesh. Quads Only disregards tris & ngons and counts only quads. Faces counts each tri, quad and ngon as one.
  • Customization of colors (with alpha) in overlay.

Fixed

  • Fixed visibility check for ngons. When face center was not on the surface (when vertices are not co-planar) visibility check was always returning False. Fix involves projecting the calculated center onto the mesh and using that as the ngon center.

0.1 - 2020-01-04

screenshot_v0.1_1.jpeg

Added

  • Display basic face statistics inside Item -> Meshstats panel in 3D view.
  • Diplay in 3D view and overlay where tris & quads are outlined.
  • Allow enabling & disabling the overlay. This setting is saved with the scene.