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PicoGamepad.h
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PicoGamepad.h
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/*
* Copyright (c) 2018-2019, Arm Limited and affiliates.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PicoGamepad_H
#define PicoGamepad_H
#include "PluggableUSBHID.h"
#include "platform/Stream.h"
#include "PlatformMutex.h"
// values addresses
#define BTN0_7 0
#define BTN8_15 1
#define BTN16_23 2
#define BTN24_31 3
#define BTN32_39 4
#define BTN40_47 5
#define BTN48_55 6
#define BTN56_63 7
#define BTN64_71 8
#define BTN72_79 9
#define BTN80_87 10
#define BTN88_95 11
#define BTN96_103 12
#define BTN104_111 13
#define BTN112_119 14
#define BTN120_127 15
#define X_AXIS_LSB 16
#define X_AXIS_MSB 17
#define Y_AXIS_LSB 18
#define Y_AXIS_MSB 19
#define HAT0_1 20 // Hats are 4 bit direction (0-9), 2 hats per byte
#define HAT2_3 21
#define Z_AXIS_LSB 22
#define Z_AXIS_MSB 23
#define Rx_AXIS_LSB 24
#define Rx_AXIS_MSB 25
#define Ry_AXIS_LSB 26
#define Ry_AXIS_MSB 27
#define Rz_AXIS_LSB 28
#define Rz_AXIS_MSB 29
#define THROTTLE_AXIS_LSB 30
#define THROTTLE_AXIS_MSB 31
// #define S0_AXIS_LSB 30
// #define S0_AXIS_MSB 31
#define S0_AXIS_LSB 32
#define S0_AXIS_MSB 33
#define HAT_DIR_N 0
#define HAT_DIR_NE 1
#define HAT_DIR_E 2
#define HAT_DIR_SE 3
#define HAT_DIR_S 4
#define HAT_DIR_SW 5
#define HAT_DIR_W 6
#define HAT_DIR_NW 7
#define HAT_DIR_C 8
namespace arduino
{
class PicoGamepad : public USBHID
{
public:
// Array of 8 bit values which holds all inputs to be passed via HID
/**
* Basic constructor
*
* Construct this object optionally connecting and blocking until it is ready.
*
* @note Do not use this constructor in derived classes.
*
* @param connect_blocking true to perform a blocking connect, false to start in a disconnected state
* @param vendor_id Your vendor_id
* @param product_id Your product_id
* @param product_release Your product_release
*/
PicoGamepad(bool connect_blocking = true, uint16_t vendor_id = 0x1235, uint16_t product_id = 0x0050, uint16_t product_release = 0x0001);
/**
* Fully featured constructor
*
* Construct this object with the supplied USBPhy and parameters. The user
* this object is responsible for calling connect() or init().
*
* @note Derived classes must use this constructor and call init() or
* connect() themselves. Derived classes should also call deinit() in
* their destructor. This ensures that no interrupts can occur when the
* object is partially constructed or destroyed.
*
* @param phy USB phy to use
* @param vendor_id Your vendor_id
* @param product_id Your product_id
* @param product_release Your product_release
*/
PicoGamepad(USBPhy *phy, uint16_t vendor_id = 0x1235, uint16_t product_id = 0x0050, uint16_t product_release = 0x0001);
/**
* Destroy this object
*
* Any classes which inherit from this class must call deinit
* before this destructor runs.
*/
virtual ~PicoGamepad();
/**
* To send a character defined by a modifier(CTRL, SHIFT, ALT) and the key
*
* @code
* //To send CTRL + s (save)
* keyboard.key_code('s', KEY_CTRL);
* @endcode
*
* @param modifier bit 0: KEY_CTRL, bit 1: KEY_SHIFT, bit 2: KEY_ALT (default: 0)
* @param key character to send
* @returns true if there is no error, false otherwise
*/
bool send_inputs(uint8_t *values);
bool test_send(uint16_t b0, uint16_t b1, uint16_t b2, uint16_t b3, uint16_t b4, uint16_t b5, uint16_t b6, uint16_t b7,
uint16_t x, uint16_t y, uint16_t hats, uint16_t z, uint16_t Rx, uint16_t Ry, uint16_t Rz, uint16_t s0, uint16_t s1);
bool randomizeInputs();
void SetButton(int idx, bool val);
void SetX(uint16_t val);
void SetY(uint16_t val);
void SetZ(uint16_t val);
void SetRx(uint16_t val);
void SetRy(uint16_t val);
void SetRz(uint16_t val);
void SetS0(uint16_t val);
void SetThrottle(uint16_t val);
void SetS1(uint16_t val);
// 4 Hats available 0-3, direction is clockwise 0=N 1=NE 2=E 3=SE 4=S 5=SW 6=W 7=NW 8=CENTER
void SetHat(uint8_t hatIdx, uint8_t dir);
bool send_update();
/*
* To define the report descriptor. Warning: this method has to store the length of the report descriptor in reportLength.
*
* @returns pointer to the report descriptor
*/
virtual const uint8_t *report_desc();
protected:
/*
* Get configuration descriptor
*
* @returns pointer to the configuration descriptor
*/
virtual const uint8_t *configuration_desc(uint8_t index);
private:
uint8_t inputArray[35];
uint8_t _configuration_descriptor[41];
PlatformMutex _mutex;
};
}
#endif