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saver.gd
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saver.gd
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extends Node
var passwdFile = "user://passwds.sav"
var saveFile = "user://astroid_defence_save.sav"
onready var SaveFile = File.new()
var saveDict = null
signal initialSaveDictWritten
signal updateMySaveDictFinished
signal getSpaceCentorSaveFinish
var loginStatus := false
enum IncorectPasswdStatus {BEING_DETERMINED, INCORECT, CORRECT}
var incorectPassword = IncorectPasswdStatus.BEING_DETERMINED
signal loginStatusUpdated
const SAV_USERS = "users"
const SAV_USER_MONEY = "money"
const SAV_SPACE_CENTOR = "space_centor"
# {name=name, owner = owner, placed = false, resource = theResource, ifPlaced = {posX = null, posY = null}}
# Planet Dictonary Constants based off of comment above which was taken from the generatePlanet function
const PLANET_NAME = "name"
const PLANET_OWNER = "owner"
const PLANET_PLACED = "placed"
const PLANET_RESOURCE = "resource"
const PLANET_IF_PLACED = "ifPlaced"
const PLANET_POSITION_X = "posX"
const PLANET_POSITION_Y = "posY"
const PLANET_THE_PLANET_RESOURCE = "thePlanetResource"
const PLANET_THE_PLANET_SAVE = "thePlanetSave"
const JSON_BEAUTIFIER_PATH = "res://addons/json_beautifier/json_beautifier.gd"
const JsonBeautifier = preload(JSON_BEAUTIFIER_PATH)
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
# wait for correct settings to be determined
yield(Network, "isServerDetermined")
print("isServer has been determined")
if true:
var theOutput = []
# var exit_code = OS.execute("ls", ["/"], true, theOutput)
# print("output is ", theOutput, "exit_code is ", exit_code)
if Network.isServer:
print("starting to make save file")
if SaveFile.file_exists(saveFile):
print("saveFile exists, we are oppening it")
SaveFile.open(saveFile, File.READ_WRITE)
print("opened saveFile")
else:
print("saveFile does not exist exist, we are creating a new one")
SaveFile.open(saveFile, File.WRITE_READ)
print("getting the information from the file")
saveDict = parse_json(SaveFile.get_as_text())
print("checking if the dictonary is null or empty")
if saveDict == null || saveDict.empty():
print("storing default stuff in the save dict")
print("making git repo for saveDict")
if true:
var directoryChanger = Directory.new()
print("making shell script move")
directoryChanger.change_dir("res://")
directoryChanger.copy("do_git_things.sh", "user://do_git_things.sh")
directoryChanger.copy("tmp_.gitignore", "user://.gitignore")
if true:
# var theOldDir = Directory.get_current_dir()
var theOutput = []
# var exit_code = OS.execute("sh", ["-c", "\" chdir \"" + OS.get_user_data_dir() + "/\" ; pwd; git init; \""], true, theOutput, true)
# var exit_code = OS.execute("cd", ["\" "+ OS.get_user_data_dir() +"\"; pwd; git init "], true, theOutput, true)
# print("theOutput is ", theOutput, " the exit code is ", exit_code)
SaveFile.store_string(setupSaveDictAndFile())
print("made the save file")
print("user_data_dir is ", OS.get_user_data_dir())
var theOutput = []
OS.execute("bash", ["\" " + OS.get_user_data_dir() + " \""])
# var exit_code = OS.execute("bash", ["-c", "\"cd \"" + OS.get_user_data_dir() + "\" ; echo bash may have worked; git add .; git commit -m \"added initial save files\"; ls .\""], true, theOutput)
# var exit_code = OS.execute("cd", [OS.get_user_data_dir(), " && echo things_happened"], true, theOutput)
# print("output is ", theOutput, " the exit code is ", exit_code)
saveDict = parse_json(SaveFile.get_as_text())
SaveFile.close()
print("emitting signal initialSaveDictWritten")
emit_signal("initialSaveDictWritten")
else:
print("running on non-server device")
rpc_id(1, "updateMySaveDict")
print("after _on_ready saveDict is ", saveDict)
# Warning, passwd should always be a hashed string
remote func createUser(username: String, passwd):
print("creating user ", username)
var senderID = get_tree().get_rpc_sender_id()
var returnValue = false
# if true is used so that all vairiables storing passwords will be deleted afterwords
if true:
# Deal with password
print("dealing with passwords")
var tmpPasswdFile = File.new()
if !tmpPasswdFile.file_exists(passwdFile):
tmpPasswdFile.open(passwdFile, File.WRITE_READ)
else:
tmpPasswdFile.open(passwdFile, File.READ_WRITE)
var passwdDict = parse_json(tmpPasswdFile.get_as_text())
# if the passwdDict is not a dictonary, make it one
if passwdDict == null:
passwdDict = {}
if passwdDict.has(username):
#returnValue = false
pass
else:
passwdDict[username] = passwd
tmpPasswdFile.store_string(to_json(passwdDict))
#returnValue = true
print("setting up player")
# Set up player
if !saveDict.has(SAV_USERS):
saveDict[SAV_USERS] = {}
saveDict[SAV_USERS][username] = {}
saveDict[SAV_USERS][username][SAV_USER_MONEY] = 50
saveDict[SAV_SPACE_CENTOR][username] = {}
# give them a planet
print("giving player a planet")
giveUserPlanet(senderID, username, generatePlanetDict("default_homestead-" + username, username, ""))
saveSaveDict()
print("setting thier login status")
rpc_id(senderID, "setLoginStatus", true, IncorectPasswdStatus.CORRECT)
remote func login(username: String, passwd: int):
print("setting senderID")
var senderId = get_tree().get_rpc_sender_id()
print("opening tmpPasswd file")
var tmpPasswdFile = File.new()
tmpPasswdFile.open(passwdFile, File.READ)
var passwdDict = parse_json(tmpPasswdFile.get_as_text())
if !(passwdDict == null):
print("determining if password is valid")
if passwdDict.has(username) && (passwdDict[username]) == passwd:
rpc_id(senderId, "setLoginStatus", true, IncorectPasswdStatus.CORRECT)
print("password is valid")
elif passwdDict.has(username) && passwdDict[username] != passwd:
print("username is valid but password is not")
rpc_id(senderId, "setLoginStatus", false, IncorectPasswdStatus.INCORECT)
else:
print("niether username nor password are determined")
rpc_id(senderId, "setLoginStatus", false, IncorectPasswdStatus.BEING_DETERMINED)
else:
print("no password file has been created, saying all logins are invalid")
rpc_id(senderId, "setLoginStatus", false, IncorectPasswdStatus.BEING_DETERMINED)
remote func setLoginStatus(status : bool, _incorectPassword):
loginStatus = status
incorectPassword = _incorectPassword
emit_signal("loginStatusUpdated")
func setupSaveDictAndFile():
var saveDictTemplate = {
users = {},
space_centor = {},
}
return to_json(saveDictTemplate)
var tmpSpacecentor = null
remote func addMyPlanetToSpacecentor(user, planet):
if saveDict == null:
print("saveDict is null")
else:
saveDict[SAV_SPACE_CENTOR][user][planet.name] = planet
if saveDict[SAV_USERS][user].has(planet.name):
saveDict[SAV_USERS][user].erase(planet.name)
else:
print("saveDict[SAV_USERS][user].has(planet.name) was false for some reason")
if Network.isServer:
updateSaveDict(saveDict)
saveSaveDict()
else:
print("warning, modifying server from a client, should be used sparringly")
rpc_id(1, "updateSaveDict", saveDict)
# rpc_id(1, "getSpaceCenterSave")
# yield(self, "getSpaceCentorSaveFinish")
# var _spaceSaveDict = tmpSpacecentor
# _spaceSaveDict[user][planet] = planet.save()
# rpc_id(1, "updateSaveDict", _spaceSaveDict)
remote func getSpaceCenterSave():
print("gettingSpacecentor")
rpc_id(get_tree().get_rpc_sender_id(),"getSpaceCentorSave" , saveDict[SAV_SPACE_CENTOR])
remote func getSpaceCentorSave(theDict):
tmpSpacecentor = theDict
emit_signal("getSpaceCentorSaveFinish")
remote func updateSpaceScentorSave():
# if we have not updated our save dict yet, we want to do that first
if saveDict == null || saveDict.empty():
print("saveDict not yet written, updating saveDict first")
rpc_id(1, "updateMySaveDict")
yield(self, "updateMySaveDictFinished")
rpc_id(1, "getSpaceCenterSave")
yield(self, "getSpaceCentorSaveFinish")
saveDict["space_center"] = tmpSpacecentor
#remote func updateSpaceCentor(spaceCenterDict : Dictionary):
# saveDict["space_centor"] = spaceCenterDict
remote func updateSaveDict(_saveDict):
saveDict = _saveDict
if Network.isServer:
rpc("updateSaveDict", saveDict)
emit_signal("updateMySaveDictFinished")
print("saveDict is now ", saveDict)
remote func updateMySaveDict():
print("saveDict is ", saveDict)
if saveDict == null:
print("saveDict is null, waiting for saveDict to be written")
yield(self, "initialSaveDictWritten")
print("saveDict has been written")
rpc_id(get_tree().get_rpc_sender_id(), "updateSaveDict", saveDict.duplicate())
remote func giveUserPlanet(theUserID, theUser : String, thePlanetDict : Dictionary):
saveDict[SAV_USERS][theUser][thePlanetDict["name"]] = thePlanetDict
rpc_id(theUserID, "addNewPlanetToUnplacedPlanetSelect")
print("the saveDict is ", saveDict)
updateSaveDict(saveDict)
remote func addNewPlanetToUnplacedPlanetSelect():
yield(self, "updateMySaveDictFinished")
MenuBringerUpper.menu.UnplacedPlanetSelectNodeShortcut.clear()
var tmpUserPlanetDict = saveDict[SAV_USERS][Network.myInfo.name]
for thePlanet in saveDict[SAV_USERS][Network.myInfo.name]:
if thePlanet != SAV_USER_MONEY && tmpUserPlanetDict[thePlanet]["placed"] == false:
MenuBringerUpper.menu.UnplacedPlanetSelectNodeShortcut.add_item(tmpUserPlanetDict[thePlanet]["name"])
func generatePlanetDict(name : String, owner : String, resource : String, planetResource : String = "res://levels/home_steads/default.tscn"):
var theResource = ""
if resource == "":
theResource = "res://objects/shortcuts/planet/planet_shortcut_default.tscn"
else:
theResource = resource
return {name=name, owner = owner, placed = false, resource = theResource, thePlanetResource = planetResource , ifPlaced = {posX = null, posY = null}, thePlanetSave = {}}
remote func saveHomestead(owner : String, levelName : String, homesteadSaveDict : Dictionary):
# save the homestead
saveDict[SAV_SPACE_CENTOR][owner][levelName][PLANET_THE_PLANET_SAVE] = homesteadSaveDict
# if we are the server update everybody elses version of our homestead
if Network.isServer == true:
updateSaveDict(saveDict)
saveSaveDict()
else:
rpc_id(1, "updateSaveDict", saveDict)
rpc_id(1, "saveSaveDict")
print("warning, updating savedict on server from client, BAD_IDEA")
# saves the saveDict to a files
remote func saveSaveDict():
SaveFile.open(saveFile, File.WRITE_READ)
SaveFile.store_string(JSONBeautifier.beautify_json(to_json(saveDict)))
SaveFile.close()
# OS.execute("bash", ["-c", "\"cd " + OS.get_user_data_dir() + "; echo this is a test for bash ; git add . ; git commit -m updatedSaveDict\""])
var theOutput = []
var exit_code = OS.execute("\"bash " + makeDirectoryUnixFriendly(OS.get_user_data_dir() + "/do_git_things.sh") + "\"" , [], true, theOutput, true)
print("theOutput is ", theOutput, "exit code is ", exit_code)
func makeDirectoryUnixFriendly(inputDir: String) -> String:
var returnValue := ""
for theChar in inputDir:
if theChar == ' ':
returnValue += '\\'
returnValue += theChar
return returnValue
remote func giveUserMoney(theUser : String, theMoney : int):
if saveDict[SAV_USERS][theUser][SAV_USER_MONEY] == null:
saveDict[SAV_USERS][theUser][SAV_USER_MONEY] = theMoney
saveDict[SAV_USERS][theUser][SAV_USER_MONEY] += theMoney
print(theUser, "'s money is now ", saveDict[SAV_USERS][theUser][SAV_USER_MONEY])
remote func takeUserMoney(theUser: String, theMoney : int):
saveDict[SAV_USERS][theUser][SAV_USER_MONEY] -= theMoney
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass