diff --git a/tp/tp2/README.md b/tp/tp2/README.md index 199cad0..e79125f 100644 --- a/tp/tp2/README.md +++ b/tp/tp2/README.md @@ -29,3 +29,8 @@ Dependencies: `glMatrix` - Physical setting: Diffuse, Gloss and Specular. Parameters of the Phong Model. - Light color and strength: Parameters for objects that emmit light - Children: A list of other 3D objects, that are positioned relative to this one. This allows us to create a root-scene object, that all other objects are child of; aswell as complex objects or systems, which are composed of multiple parts. + +## Shaders + +- `vertex.glsl`: Sets buffer vertices in the world, appliying camera transformations. Sets position, normal, tangent, binormal and UV. +- `fragment.glsl`: Implements Blinn-Phong model. Defines lights, colors and textures.