Measured provides a safe and simple way to work with units of measure. It uses the compiler to ensure correctness, and provides intuitive, mathematical operations to work with any units. This means you can write more robust code that avoids implicit units. Time handling for example, is often done with implicit assumptions about milliseconds vs microseconds or seconds. Measured helps you avoid pitfalls like these.
interface Clock {
fun now(): Measure<Time>
}
fun handleUpdate(duration: Measure<Time>) {
// ...
reportTimeInMillis(duration `in` milliseconds)
}
val startTime = clock.now()
//...
handleUpdate(clock.now() - startTime)
Use division and multiplication to create compound measures. Convert between these safely and easily with the as
and in
methods.
val velocity = 5 * meters / seconds
val acceleration = 9 * meters / (seconds * seconds)
val time = 1 * minutes
// d = vt + ½at²
val distance = velocity * time + 1.0/2 * acceleration * time * time
println(distance ) // 16500 m
println(distance `as` kilometers) // 16.5 km
println(distance `as` miles ) // 10.25262467191601 mi
println(5 * miles / hours `as` meters / seconds) // 2.2352 m/s
The as
method converts a Measure
from its current Unit
to another. The result is another Measure
. While in
returns the magnitude of a Measure
in the given Unit
.
Measure's support of math operators helps you avoid working with raw values directly.
val marathon = 26 * miles
val velocity = 3 * kilometers / hours
val timeToRunHalfMarathon = (marathon / 2) / velocity // 6.973824 hr
typealias Velocity = UnitRatio<Length, Time>
fun calculateTime(distance: Measure<Length>, velocity: Measure<Velocity>): Measure<Time> {
return velocity * distance
}
You can easily add new units and have them work like those that ship with the library.