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Macro Nodes #3

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mikecann opened this issue Feb 5, 2013 · 1 comment
Open

Macro Nodes #3

mikecann opened this issue Feb 5, 2013 · 1 comment

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@mikecann
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mikecann commented Feb 5, 2013

Just a suggestion. Have you considered using macros to generate nodes, so the user doesnt have to create lots of Node classes?

Not thought through all the problems with this but something like engine.getNodeList({pos:Position, disp:Display}); or something like that?

@nadako
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nadako commented Feb 19, 2013

Yep this could be a nice feature, but it may be challenging to implement in an efficient haXe-way (so no realtime overhead, no nodelist duplication, more static checks and stuff). Feel free to contribute :-))

kuremu pushed a commit to kuremu/Ash-Haxe that referenced this issue Jul 5, 2022
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