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filters.go
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package opensea
import "errors"
// Error definitions
var (
ErrInvalidPrice = errors.New("price must be non-negative")
ErrInvalidCategory = errors.New("invalid artwork category")
ErrInvalidMedium = errors.New("invalid artwork medium")
ErrInvalidLimit = errors.New("limit must be between 1 and 100")
)
// ValidateFilter validates the NFT filter parameters
func (f *NFTFilter) Validate() error {
if f.Limit < 1 || f.Limit > 100 {
return ErrInvalidLimit
}
if f.OrderBy != "" {
if err := OrderBy(f.OrderBy).Validate(); err != nil {
return err
}
}
if f.OrderDir != "" {
if err := OrderDirection(f.OrderDir).Validate(); err != nil {
return err
}
}
return nil
}
// ValidateFilter validates the music filter parameters
func (f *MusicFilter) Validate() error {
if err := f.NFTFilter.Validate(); err != nil {
return err
}
return nil
}
// ValidateFilter validates the trending music filter parameters
func (f *TrendingMusicFilter) Validate() error {
if f.Limit < 1 || f.Limit > 100 {
return ErrInvalidLimit
}
if f.TimeWindow != "" {
if err := TimeWindow(f.TimeWindow).Validate(); err != nil {
return err
}
}
return nil
}
// ValidateFilter validates the artwork filter parameters
func (f *ArtworkFilter) Validate() error {
if err := f.NFTFilter.Validate(); err != nil {
return err
}
// Validate artwork-specific fields
if f.MinPrice < 0 {
return ErrInvalidPrice
}
if f.Category != "" {
if err := ArtworkCategory(f.Category).Validate(); err != nil {
return err
}
}
if f.Medium != "" {
if err := ArtworkMedium(f.Medium).Validate(); err != nil {
return err
}
}
return nil
}
// ArtworkFilter represents filtering options for artwork NFTs
type ArtworkFilter struct {
NFTFilter
MinPrice float64
Category string
Medium string
}
// ArtworkCategory represents valid artwork categories
type ArtworkCategory string
// ArtworkMedium represents valid artwork mediums
type ArtworkMedium string
// Validate checks if the artwork category is valid
func (c ArtworkCategory) Validate() error {
validCategories := map[string]bool{
"painting": true,
"sculpture": true,
"digital": true,
"photography": true,
"mixed": true,
}
if !validCategories[string(c)] {
return ErrInvalidCategory
}
return nil
}
// Validate checks if the artwork medium is valid
func (m ArtworkMedium) Validate() error {
validMediums := map[string]bool{
"oil": true,
"acrylic": true,
"watercolor": true,
"digital": true,
"marble": true,
"bronze": true,
}
if !validMediums[string(m)] {
return ErrInvalidMedium
}
return nil
}