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myStack.h
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#include <bits/stdc++.h>
using namespace std;
template <typename N>
class Node
{
public:
N value;
Node *next;
Node *prev;
Node(N val)
{
value = val;
next = NULL;
prev = NULL;
}
};
template <typename S>
class Stack
{
Node<S> *head;
Node<S> *top;
int count = 0;
public:
Stack()
{
head = NULL;
top = NULL;
}
// PUSH
void push(S val)
{
Node<S> *newNode = new Node<S>(val);
if (head == NULL)
{
head = top = newNode;
count++;
return;
}
top->next = newNode;
newNode->prev = top;
top = newNode;
count++;
}
// POP
S pop()
{
Node<S> *delNode;
delNode = top;
S chk;
if (head == NULL) // If there is no value on the stack
{
cout << "Stack Underflow" << endl;
return chk;
}
if (top == head) // if there is only one element
{
head = top = NULL;
}
else // else there is more then one element
{
top = delNode->prev;
top->next = NULL;
}
chk = delNode->value;
delete delNode;
count--;
return chk;
}
// is empty ??
bool isEmpty()
{
if (head == NULL)
{
return true;
}
else
{
return false;
}
}
// SIZE
int size()
{
return count;
}
// TOP
S Top()
{
S chk;
if (head == NULL) // If there is no value on the stack
{
cout << "Stack Underflow | There is no element in Top" << endl;
}
else
{
chk = top->value;
}
return chk;
}
};