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TestLowpoly.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestLowpoly : MonoBehaviour {
public bool isEndableMatrixTangentSpace = false;
//ENABLE_EMISSIVE ENABLE_AMBIENT ENABLE_DIFFUSE ENABLE_SPECULAR
public bool isEndableEmissive = false;
public bool isEndableAmbient = false;
public bool isEndableDiffuse = false;
public bool isEndableSpecular = false;
private MeshRenderer meshRender;
// Use this for initialization
void Start () {
meshRender = gameObject.GetComponentInChildren<MeshRenderer>();
}
// Update is called once per frame
void Update () {
if (isEndableMatrixTangentSpace)
{
meshRender.material.EnableKeyword("MatrixTangentSpace");
}
else
{
meshRender.material.DisableKeyword("MatrixTangentSpace");
}
if (isEndableEmissive)
{
meshRender.material.EnableKeyword("ENABLE_EMISSIVE");
meshRender.material.DisableKeyword("ENABLE_AMBIENT");
meshRender.material.DisableKeyword("ENABLE_DIFFUSE");
meshRender.material.DisableKeyword("ENABLE_SPECULAR");
}
else if (isEndableAmbient)
{
meshRender.material.DisableKeyword("ENABLE_EMISSIVE");
meshRender.material.EnableKeyword("ENABLE_AMBIENT");
meshRender.material.DisableKeyword("ENABLE_DIFFUSE");
meshRender.material.DisableKeyword("ENABLE_SPECULAR");
}
else if (isEndableDiffuse)
{
meshRender.material.DisableKeyword("ENABLE_EMISSIVE");
meshRender.material.DisableKeyword("ENABLE_AMBIENT");
meshRender.material.EnableKeyword("ENABLE_DIFFUSE");
meshRender.material.DisableKeyword("ENABLE_SPECULAR");
}
else if (isEndableSpecular)
{
meshRender.material.DisableKeyword("ENABLE_EMISSIVE");
meshRender.material.DisableKeyword("ENABLE_AMBIENT");
meshRender.material.DisableKeyword("ENABLE_DIFFUSE");
meshRender.material.EnableKeyword("ENABLE_SPECULAR");
}
else
{
meshRender.material.DisableKeyword("ENABLE_EMISSIVE");
meshRender.material.DisableKeyword("ENABLE_AMBIENT");
meshRender.material.DisableKeyword("ENABLE_DIFFUSE");
meshRender.material.DisableKeyword("ENABLE_SPECULAR");
}
}
}