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Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Mail;
using System.Xml;
namespace eNPCScan
{
class Program
{
private static String strWoWCache;
private static String strRecipientAddress;
private static Int32 intScanInterval = 5000; // Default value can be overriden in Settings.xml.
private static SMTPServer server;
private static SMTPUser user;
private static List<NPC> WatchList = new List<NPC>();
private static List<NPC> DispatchedList = new List<NPC>();
public enum ConsoleMessage { INFO = 0, FATAL = 1, WARN = 2, FOUND = 3 };
static void Main(string[] args)
{
// Console Appearence
Console.Title = "External NPCScan";
Console.CursorVisible = false;
// Attempt to load the configuration document.
if (!LoadConfiguration())
{
ConsoleLogMessage("Couldn't load the scanner configuration.", ConsoleMessage.FATAL);
}
// Check for those already cached and suppress notifications.
foreach (NPC cNPC in WatchList)
{
if (CheckCacheForNPC(cNPC.getID()))
{
ConsoleLogMessage(cNPC.getName() + " (" + cNPC.getID().ToString("D") + ") is already cached. Supressing.", ConsoleMessage.WARN);
DispatchedList.Add(cNPC);
}
}
// Continually rescan for NPCs.
ConsoleLogMessage("Beginning. Scanning every " + intScanInterval.ToString() + "ms.", ConsoleMessage.INFO);
while (true)
{
foreach (NPC cNPC in WatchList)
{
if (!DispatchedNotification(cNPC)
&& CheckCacheForNPC(cNPC.getID()))
{
ConsoleLogMessage("NPC " + cNPC.getID().ToString() + ".", ConsoleMessage.FOUND);
if (!DispatchedNotification(cNPC))
{
if (!SendMailNotification(cNPC))
{
ConsoleLogMessage("Couldn't send the e-mail notification.", ConsoleMessage.WARN);
}
// Even if it didn't send, continually retrying when
// the connection is timing out will block further checking
// until the TCP connection times out, so pretend that it was sent.
DispatchedList.Add(cNPC);
}
}
}
System.Threading.Thread.Sleep(intScanInterval);
}
}
private static bool LoadConfiguration()
{
String strConfigPath = "Settings.xml";
try
{
XmlDocument doc = new XmlDocument();
doc.Load(strConfigPath);
XmlNodeList xmlWow = doc.GetElementsByTagName("wow");
strWoWCache = xmlWow[0].Attributes["cachePath"].Value;
XmlNodeList xmlNPCs = doc.GetElementsByTagName("npc");
for (int i = 0; i < xmlNPCs.Count; i++)
{
WatchList.Add(new NPC(xmlNPCs[i]));
}
server = new SMTPServer(doc.GetElementsByTagName("smtpServer")[0]);
user = new SMTPUser(doc.GetElementsByTagName("smtpUser")[0]);
XmlNode xmlRecipient = doc.GetElementsByTagName("smtpRecipient")[0];
strRecipientAddress = xmlRecipient.Attributes["address"].Value.ToString();
intScanInterval = Convert.ToInt32(doc.GetElementsByTagName("scan")[0].Attributes["interval"].Value.ToString(), 10);
}
catch (Exception)
{
ConsoleLogMessage("General configuration parsing failure.", ConsoleMessage.FATAL);
return false;
}
return true;
}
private static bool CheckCacheForNPC(UInt16 intCreatureID)
{
// Calculate Reverse ID
String strHexID = intCreatureID.ToString("X");
byte[] npc = new byte[2];
// This is the important part!
// The two addresses (2 x 8 bits, where each address is 8 bits of 2 Hexadecimal values)
// are in reverse order, so we reverse them to get the equivalent decimal NPC ID.
npc[0] = Convert.ToByte(strHexID.Substring(2, 2), 16);
npc[1] = Convert.ToByte(strHexID.Substring(0, 2), 16);
// Search for NPC ID in WDB.
using (FileStream stream = new FileStream(strWoWCache, FileMode.Open))
{
using (BinaryReader reader = new BinaryReader(stream))
{
byte[] data = new byte[2];
data[0] = reader.ReadByte();
data[1] = reader.ReadByte();
// The WDB preamble won't include an NPC ID, so this first buffer need not be checked.
// We can go on and start doing comparisons and ignore the first buffer.
try
{
while (true)
{
// Shift our "register" by one bit.
data[0] = data[1];
data[1] = reader.ReadByte();
if (data[0] == npc[0]
&& data[1] == npc[1])
{
reader.Close();
stream.Close();
return true;
}
}
}
catch (EndOfStreamException)
{
reader.Close();
stream.Close();
return false;
}
}
}
}
private static bool SendMailNotification(NPC FoundNPC)
{
// Construct Message
MailMessage msg = new MailMessage();
msg.From = new MailAddress(user.getUser());
msg.To.Add(strRecipientAddress);
msg.Subject = FoundNPC.getName() + " FOUND!";
msg.Body = FoundNPC.getName() + " (" + FoundNPC.getID().ToString("D") + ") has been cached!";
msg.IsBodyHtml = false;
msg.Priority = MailPriority.Normal;
// Send the Message
SmtpClient client = new SmtpClient();
client.Host = server.getHostName();
client.Port = server.getPort();
client.DeliveryMethod = SmtpDeliveryMethod.Network;
client.EnableSsl = server.UseSSL();
client.UseDefaultCredentials = false;
//client.Timeout = 10000;
CredentialCache cache = new CredentialCache();
cache.Add(new Uri("http://" + server.getHostName()), "Basic", new NetworkCredential(user.getUser(), user.getPassword()));
client.Credentials = cache.GetCredential(new Uri("http://" + server.getHostName()), "Basic");
ConsoleLogMessage("Sending mail alert...", ConsoleMessage.INFO);
client.Send(msg);
return true;
}
private static bool DispatchedNotification(NPC thisNPC)
{
return DispatchedList.Contains(thisNPC);
}
public static String getLoggingStamp()
{
return "[" + DateTime.Now.ToString("HH:mm:ss") + "]";
}
public static void ConsoleLogMessage(String msg, ConsoleMessage type)
{
Console.Out.Write(getLoggingStamp() + " ");
switch (type)
{
case ConsoleMessage.INFO:
Console.ForegroundColor = ConsoleColor.Gray;
Console.Out.Write("INFO: ");
Console.Out.WriteLine(msg);
break;
case ConsoleMessage.WARN:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Out.Write("WARN: ");
Console.ForegroundColor = ConsoleColor.Gray;
Console.Out.WriteLine(msg);
break;
case ConsoleMessage.FOUND:
Console.ForegroundColor = ConsoleColor.Green;
Console.Out.Write("FOUND: ");
Console.ForegroundColor = ConsoleColor.Gray;
Console.Out.WriteLine(msg);
break;
case ConsoleMessage.FATAL:
Console.ForegroundColor = ConsoleColor.Red;
Console.Out.Write("FATAL: ");
Console.ForegroundColor = ConsoleColor.Gray;
Console.Out.WriteLine(msg);
// FATAL messages are assumed to be truly fatal,
// so we'll pause until the user has seen the
// message and then close the application.
Console.Out.WriteLine("RETURN to continue...");
Console.In.ReadLine();
Environment.Exit(1);
break;
}
}
}
class NPC
{
private UInt16 intID;
private String Name;
public NPC(UInt16 intID, String NPCName)
{
this.intID = intID;
this.Name = NPCName;
}
public NPC(XmlNode node)
{
this.intID = Convert.ToUInt16(node.Attributes["id"].Value.ToString(), 10);
this.Name = node.Attributes["name"].Value.ToString();
}
public UInt16 getID()
{
return this.intID;
}
public String getName()
{
return this.Name;
}
}
class SMTPServer
{
private String hostName;
private int intPort;
private Boolean useSSL;
public SMTPServer(XmlNode serverNode)
{
try
{
this.hostName = serverNode.Attributes["host"].Value.ToString();
this.intPort = int.Parse(serverNode.Attributes["port"].Value.ToString());
this.useSSL = Boolean.Parse(serverNode.Attributes["useSSL"].Value.ToString());
}
catch (Exception)
{
Console.Out.WriteLine(eNPCScan.Program.getLoggingStamp() + " FATAL: Couldn't parse SMTP Server settings.");
}
}
public String getHostName()
{
return this.hostName;
}
public int getPort()
{
return this.intPort;
}
public Boolean UseSSL()
{
return useSSL;
}
}
class SMTPUser
{
private String strUser;
private String strPassword;
public SMTPUser(XmlNode userNode)
{
try
{
this.strUser = userNode.Attributes["name"].Value;
this.strPassword = userNode.Attributes["password"].Value;
}
catch (Exception)
{
eNPCScan.Program.ConsoleLogMessage("Couldn't parse the SMTP User settings.", Program.ConsoleMessage.FATAL);
}
}
public String getUser()
{
return strUser;
}
public String getPassword()
{
return strPassword;
}
}
}