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SlickCursor.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SlickCursor" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\SlickCursor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin\Release\SlickCursor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="gdi32" />
<Add library="user32" />
<Add library="kernel32" />
</Linker>
<Unit filename="SlickCursor.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="src\Bmp24.cpp" />
<Unit filename="src\Bmp24.h" />
<Unit filename="src\Common.h" />
<Unit filename="src\EmuParams.h" />
<Unit filename="src\Emulation.cpp" />
<Unit filename="src\KdTree.cpp" />
<Unit filename="src\KdTree.h" />
<Unit filename="src\Main.cpp" />
<Unit filename="src\Resource.h" />
<Unit filename="src\Screen.cpp" />
<Unit filename="src\ScreenGraph.cpp" />
<Unit filename="src\ScreenGraph.h" />
<Unit filename="src\Windows.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>