From 170664a7908177f9fc89e611cf61551b5d7adf87 Mon Sep 17 00:00:00 2001 From: Marcel Wiessler Date: Wed, 11 Sep 2024 22:32:55 +0200 Subject: [PATCH] Update xr.md --- documentation/xr.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/documentation/xr.md b/documentation/xr.md index afac489ba..714230479 100644 --- a/documentation/xr.md +++ b/documentation/xr.md @@ -172,9 +172,9 @@ It's worth noting that the overlay element [will be always displayed fullscreen ## Image Tracking -Needle Engine supports **WebXR ImageTracking** ([Live Demo](https://engine.needle.tools/samples/image-tracking?utm_source=docs&utm_content=xr)) -*Note*: WebXR ImageTracking is still in "draft" phase: [Marker Tracking Explainer](https://github.com/immersive-web/marker-tracking/blob/main/explainer.md) -Follow these steps to enable WebXR ImageTracking: +Needle Engine supports **WebXR ImageTracking** ([Live Demo](https://engine.needle.tools/samples/image-tracking?utm_source=docs&utm_content=xr)) +*Note*: While WebXR ImageTracking is still in "draft" phase ([Marker Tracking Explainer](https://github.com/immersive-web/marker-tracking/blob/main/explainer.md)) +you need to follow these steps to enable WebXR ImageTracking on Android devices: - Enable `WebXR Incubations` in chrome - Add the `WebXRImageTracking` component @@ -184,8 +184,9 @@ You can find additional documentation in the [Everywhere Actions](everywhere-act Without that spec, one can still request camera image access and run custom algorithms to determine device pose. Libraries to add image tracking: - [AR.js](https://github.com/AR-js-org/AR.js) (open source) - - [Experimental AR.js integration](https://github.com/FireDragonGameStudio/NeedleAndARjs) by FireDragonGameStudio - [Mind AR](https://github.com/hiukim/mind-ar-js) (open source) + - [Experimental AR.js integration with Needle Engine](https://github.com/FireDragonGameStudio/NeedleAndARjs) by FireDragonGameStudio + ## Augmented Reality and WebXR on iOS