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Any ideas for 3D text generation and rendering #79

Answered by marwie
cocor-au-lait asked this question in Q&A
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Hey,

you can use a worldspace canvas with the "old" Text component. Altough it does not support RichText in the current version right now (it did in the past and the code for it is still there but was temporarely disabled for automatically generating font atlases from Unity).

With the classic Text component text can be changed dynamically

You could also write a custom component and using some of the core threejs methods for generating text.

Also have a look at the samples repository which has a basic 3d mesh component too that might help in getting started

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