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I use a Spatial Trigger Reciever, which should play a sound when a trigger object enters.
I connected an Audiosource in the On Enter Event and call AudioSource.Play.
I expected that the sound would play when I test it using the local server but the the renderer freezes and prompts the following error:
1.Create a Spatial Trigger and Spatial Trigger Reciever, setup to use the same mask
2.Create an Audiossource with an audioclip
3.Assign the Audiosource in the On Enter Event of Spatial Trigger Reciever
4.Move the Spatial Trigger into the Reciever
Describe the bug 💬
I use a Spatial Trigger Reciever, which should play a sound when a trigger object enters.
I connected an Audiosource in the On Enter Event and call AudioSource.Play.
I expected that the sound would play when I test it using the local server but the the renderer freezes and prompts the following error:
Operating System 👩💻
Windows
What browsers are you seeing the problem on? 🏄♂️
Chrome
Editor Version 🎲
2021.3
Needle Exporter version
3.6.13
Project Info (Unity only) 📜
Steps to reproduce 🔢
1.Create a Spatial Trigger and Spatial Trigger Reciever, setup to use the same mask 2.Create an Audiossource with an audioclip 3.Assign the Audiosource in the On Enter Event of Spatial Trigger Reciever 4.Move the Spatial Trigger into the Reciever
Reproduction ♻
Bugreport-Audioplay-230705-062137_uw.zip
Discord or Discussion link
https://prefrontalcortex.slack.com/archives/C03SCU2KF7B/p1688570465356399
Validations 🩹
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