diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 51c7f17..8602e5c 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,3 +1,10 @@ +**** v1.8.1 (May 2018) + +- Included a refresh release for Mark V 1.99 with various fixes. + +- Minor tweaks to readme files. Mentioned that the winquake Mark V variant can't handle alpha-masked textures. + + **** v1.8 (May 2018) - Added mod uninstall support in the installer utility. diff --git a/README_FIRST.txt b/README_FIRST.txt index d114bf7..9f56e05 100644 --- a/README_FIRST.txt +++ b/README_FIRST.txt @@ -15,7 +15,9 @@ You might want to keep an eye out in the future for a newer release of Mark V. Y The included version of Mark V is 1.99 from May 2018. -As for this whole package of stuff, it's version 1.8. If you want to see what has changed since the previous releases, see "CHANGELOG.txt". If you've been using a previous version of this package, you can overwrite those files with the ones from this new release; that won't hurt whatever Quake configuration you've set up. (This version in particular does have some notes in the changelog that you should read if you are overwriting a previous version of this package.) +As for this whole package of stuff, it's version 1.8.1. If you want to see what has changed since the previous releases, see "CHANGELOG.txt". + +If you've been using a previous version of this package, you can overwrite those files with the ones from this new release; that won't hurt whatever Quake configuration you've set up. Do check the changelog though to see if there's anything in particular you need to know about changes between this and previous versions. *** How to use this diff --git a/readmes/basic/2_running.txt b/readmes/basic/2_running.txt index fc63bf7..d8db81a 100644 --- a/readmes/basic/2_running.txt +++ b/readmes/basic/2_running.txt @@ -36,6 +36,8 @@ The first thing to choose is the "Engine": - Pick "mark_v" if you want a GLQuake look. - Pick "mark_v_winquake" if you want a more original-Quake-ish WinQuake look, instead of a GLQuake look. +(Note that the winquake version can't properly render a few modern Quake map elements, like partially transparent fence or vine textures. However it takes a pretty good shot at playing modern content with the original presentation.) + Don't worry about the "Resolution" setting; you can pick your video settings in the Mark V in-game menus. Leave the "Game" set to "Quake" for now. diff --git a/readmes/maps_and_mods/1_installing.txt b/readmes/maps_and_mods/1_installing.txt index a756b7d..e54ae36 100644 --- a/readmes/maps_and_mods/1_installing.txt +++ b/readmes/maps_and_mods/1_installing.txt @@ -25,6 +25,7 @@ If you're curious about why it's handled that way here, there's a few reasons, i - There's no chance of accidental conflicts with other downloaded stuff. - If it's a multi-map set, it's easy to come back at some later time and find which maps belong to it. - It's easy to have config settings that are specific to the maps. +- It's easy to keep track of which savegames are for which maps. - It's easy to correctly uninstall it later (see below), including all related config and savegames etc. This does potentially result in a lot of folders in your Quake directory; oh well. Everything's a tradeoff!