Releases: neogeographica/quakestarter
Quake SP starter pack 1.9
- Replaced broken soundtrack links.
Quake SP starter pack 1.8.2
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Launch Mark V in windowed mode for downloads. This has some extra importance currently because fullscreen Mark V has slow startup on latest version of Windows. Will still be a nice thing though even once that is fixed.
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Fixed a typo in autoexec.cfg.example that could cause a console warning message.
Quake SP starter pack 1.8.1
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Included a refresh release for Mark V 1.99 with various fixes.
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Minor tweaks to readme files. Mentioned that the winquake Mark V variant can't handle alpha-masked textures.
Quake SP starter pack 1.8
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Added mod uninstall support in the installer utility.
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Cosmetic improvements to the installer menus.
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Included version 1.99 of Mark V. This new version has expanded limits to allow playing ad_sepulcher, XInput gamepad support (with the -joystick argument), touchscreen support, co-op savegames, and other goodies. Updated docs where necessary.
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Note that mark_v.exe is now the DirectX variant; the OpenGL variant is gone. This means you will need the DirectX 9 Runtime (see "readmes\basic\1_setup.txt"). And if you have an older version of dx9_mark_v.exe laying around you can delete it.
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The installer utility has been rewritten to take advantage of improvements in Mark V's "install" feature. One side effect of this change is that you do not need .Net Framework 4.5 for the installer functionality now. (It is still required if you use Simple Quake Launcher 2.) This does however also mean that the new installer WILL NOT work with the older versions of Mark V.
Quake SP starter pack 1.7
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Included Simple Quake Launcher 2 instead of the original Simple Quake Launcher 1.x, and changed the readme-files discussion to be appropriate for SQL2. Note that this new version now requires the .Net Framework 4.5 instead of 3.5.
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Changed the installer to do Arcane Dimensions 1.7 rather than 1.5. Note that 1.7 will go into a different folder than 1.5, so if you want to clean up an existing 1.5 install you will have to handle that manually.
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Fixed the installation of the Arcanum mod to also include the required Drake mod in the same folder.
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Added 30 or so additional things to install, as a result of re-interpreting "highly rated" and also picking up newer releases.
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Added the ability to launch into Quake directly from the installer.
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Documented r_viewmodel_quake in autoexec.cfg.example. Works for both Mark V and Quakespasm.
Quake SP starter pack 1.6
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Updated some minor comments here and there.
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Rewrote the discussion of "quake.rc" a bit, to reflect the new behavior of Quakespasm 0.93.0.
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Included a newer version of Simple Quake Launcher.
Quake SP starter pack 1.5
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Moved a lot of autoexec.cfg commentary into a separate file autoexec-cfg-example-annotated.txt, because of traditional engine limits on cfg file sizes.
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Tweaks to some messages that the installer prints and to readme file content.
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Fixed bug where installer would not look across multiple disk drives for pak files.
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Fixed issue of a dialog window sometimes popping up during installer run if a CD drive had been recently used but is now empty.
Quake SP starter pack 1.4
- Fixed issues in the pak-finder script affecting multi-disk systems and older Steam installs.
Quake SP starter pack 1.3
- Unified the batch files under an "uber-installer" so you only need to run one script.
- Did an editing/tweaking pass through the readmes.
Quake SP starter pack 1.2
- Fixed files in the release zip to have Windows-style line endings again.
- Added install_pakfiles.bat installer to find pak files on the local computer and copy them.