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AD map detection rethink? #17

@neogeographica

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@neogeographica

To best solve the issue of not detecting that a map depends on AD (when it does), or thinking that it does (when it doesn't), recently I changed the detection criterion to just look for bsp names that start with "ad_" since that worked for every existing map.

Apparently tho the recent release "dfl_evilwizard.bsp" breaks this since it is an AD map. (It also misspells Arcane Dimensions in its readme file, so even my old detection method would not have worked.)

Not sure what to do here.

We could just ignore this exception -- if someone checks the readme then they could fix the AD dependence in the preview of the quakelaunch config.

I coooould start baking a list of exceptions into quakelaunch or the main quakelaunch.conf, but that feels bleh.

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