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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, pointLimit;
gameInit();
document.querySelector('.btn-roll').addEventListener('click', function() {
if (gamePlaying) {
var dice = Math.floor(Math.random() * 6) + 1;
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
if (dice !== 1) {
roundScore += dice;
document.querySelector(
'#current-' + activePlayer
).textContent = roundScore;
} else {
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
scores[activePlayer] += roundScore;
document.querySelector('#score-' + activePlayer).textContent =
scores[activePlayer];
if (scores[activePlayer] >= (pointLimit ? pointLimit : 30)) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document
.querySelector('.player-' + activePlayer + '-panel')
.classList.remove('active');
document
.querySelector('.player-' + activePlayer + '-panel')
.classList.add('winner');
//document.querySelector('.btn-hold').style.display = 'none';
//document.querySelector('.btn-roll').style.display = 'none';
document.getElementById('inp-limit').disabled = false;
gamePlaying = false;
} else {
document.getElementById('inp-limit').disabled = true;
nextPlayer();
}
}
});
document.getElementById('inp-limit').addEventListener('change', (e) => {
pointLimit = document.getElementById("inp-limit").value;
});
document.querySelector('.btn-new').addEventListener('click', function() {
gameInit();
});
function nextPlayer() {
roundScore = 0;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
document
.querySelector('.player-' + activePlayer + '-panel')
.classList.toggle('active');
if (activePlayer) {
activePlayer = 0;
} else {
activePlayer = 1;
}
document.querySelector('.dice').style.display = 'none';
document
.querySelector('.player-' + activePlayer + '-panel')
.classList.toggle('active');
}
function gameInit() {
gamePlaying = true;
//document.querySelector('.btn-hold').style.display = 'block';
//document.querySelector('.btn-roll').style.display = 'block';
clear();
document
.querySelector('.player-' + activePlayer + '-panel')
.classList.add('active');
}
function clear() {
activePlayer = 0;
roundScore = 0;
scores = [0, 0];
document.querySelector('.dice').style.display = 'none';
document.getElementById('inp-limit').textContent = '';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
}