-
Notifications
You must be signed in to change notification settings - Fork 0
/
play.c
198 lines (184 loc) · 6.42 KB
/
play.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
#include <stdio.h>
#include <malloc.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include "nn.h"
#include "snake.h"
Display *dis;
int screen;
Window win;
GC gc;
size_t width = 700, height = 700;
size_t cw, ch;
XColor red, brown, blue, yellow, green;
unsigned long black, white;
void create_colormap() {
Colormap cmap = DefaultColormap(dis, DefaultScreen(dis));
Status rc;
rc = XAllocNamedColor(dis, cmap, "red", &red, &red);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'red' color.\n");
exit(1);
}
rc = XAllocNamedColor(dis, cmap, "brown", &brown, &brown);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'brown' color.\n");
exit(1);
}
rc = XAllocNamedColor(dis, cmap, "blue", &blue, &blue);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'blue' color.\n");
exit(1);
}
rc = XAllocNamedColor(dis, cmap, "yellow", &yellow, &yellow);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'yellow' color.\n");
exit(1);
}
rc = XAllocNamedColor(dis, cmap, "green", &green, &green);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'green' color.\n");
exit(1);
}
}
void init_x() {
/* get the colors black and white (see section for details) */
/* use the information from the environment variable DISPLAY
to create the X connection:
*/
dis = XOpenDisplay((char *) 0);
screen = DefaultScreen(dis);
black = BlackPixel(dis, screen), /* get color black */
white = WhitePixel(dis, screen); /* get color white */
/* once the display is initialized, create the window.
This window will be have be 200 pixels across and 300 down.
It will have the foreground white and background black
*/
win = XCreateSimpleWindow(dis, DefaultRootWindow(dis), 0, 0,
700, 700, 5, white, black);
/* here is where some properties of the window can be set.
The third and fourth items indicate the name which appears
at the top of the window and the name of the minimized window
respectively.
*/
XSetStandardProperties(dis, win, "My Window", "HI!", None, NULL, 0, NULL);
/* this routine determines which types of input are allowed in
the input. see the appropriate section for details...
*/
XSelectInput(dis, win, ExposureMask | ButtonPressMask | KeyPressMask);
/* create the Graphics Context */
gc = XCreateGC(dis, win, 0, 0);
/* clear the window and bring it on top of the other windows */
XClearWindow(dis, win);
XMapRaised(dis, win);
create_colormap();
};
void close_x() {
/* it is good programming practice to return system resources to the
system...
*/
XFreeGC(dis, gc);
XDestroyWindow(dis, win);
XCloseDisplay(dis);
exit(1);
}
void draw(double current_score) {
XFillRectangle(dis, win, gc, 20, 20, 10, 10);
for (size_t y = 0; y < gh; y++) {
for (size_t x = 0; x < gw; x++) {
switch (grid[x][y]) {
case left:
case right:
case up:
case down:
XSetForeground(dis, gc, red.pixel);
break;
case wall:
XSetForeground(dis, gc, blue.pixel);
break;
case empty:
XSetForeground(dis, gc, white);
break;
case food:
XSetForeground(dis, gc, green.pixel);
break;
default:
XSetForeground(dis, gc, black);
printf("?");
break;
}
XFillRectangle(dis, win, gc, (x * cw) + 1, (y * ch) + 1, cw - 2, ch - 2);
}
}
XSetForeground(dis, gc, black);
XFillArc(dis, win, gc, (hx * cw) + 20, (hy * ch) + 20, cw - 40, ch - 40, 0, 360*64);
printf("Score: %lf\n", current_score);
}
int main(size_t argc, char *args[]) {
// Deal with wrong args number
srand((unsigned) time(NULL));
init_x();
double fitness;
double won_avg;
double move_avg;
size_t saved_dimensions;
FILE *data_file = fopen(args[1], "rb");
fread(&fitness, sizeof(fitness), 1, data_file);
fread(&won_avg, sizeof(won_avg), 1, data_file);
fread(&move_avg, sizeof(move_avg), 1, data_file);
fread(&saved_dimensions, sizeof(saved_dimensions), 1, data_file);
double *weights = malloc(sizeof(double) * saved_dimensions);
fread(weights, sizeof(double), saved_dimensions, data_file);
fread(&layers, sizeof(layers), 1, data_file);
layout = malloc(sizeof(size_t) * layers);
for (size_t i = 0; i < layers; i++) {
fread(&layout[i], sizeof(layout[i]), 1, data_file);
}
fread(&gw, sizeof(gw), 1, data_file);
fread(&gh, sizeof(gh), 1, data_file);
fclose(data_file);
printf("Playing game for with fitness %lf. Max score is %lf.\n", fitness, calc_max_score());
cw = width / gw;
ch = height / gh;
grid = malloc(sizeof(char *) * gw);
for (size_t x = 0; x < gw; x++) {
grid[x] = malloc(sizeof(char) * gh);
}
reset_grid();
size_t move_counter = 0;
char current_state = moved;
double current_score = 0;
XEvent e;
while (current_state != won && current_state != lost && move_counter < max_game_moves) {
XNextEvent(dis, &e);
if (e.type == Expose) {
//XDrawString(dis, win, DefaultGC(dis, screen), 10, 50, msg, strlen(msg));
draw(current_score);
}
if (e.type == KeyPress) {
double *inputs = get_inputs();
double *outputs = malloc(sizeof(double) * layout[layers - 1]);
nn(inputs, weights, outputs, tanh);
char direction = 0;
for (char i = 1; i < layout[layers - 1]; i++) {
if (outputs[i] > outputs[direction]) {
direction = i;
}
}
free(outputs);
current_state = move_snake(direction);
if (current_state == ate || current_state == won) current_score++;
move_counter++;
draw(current_score);
}
}
for (size_t x = 0; x < gw; x++) {
free(grid[x]);
}
free(layout);
free(grid);
printf("Final Score: %lf\n\n", current_score);
close_x();
}