forked from pawbyte/Game-Pencil-Engine-Editor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchangelog_v1_1_0.txt
150 lines (128 loc) · 6.14 KB
/
changelog_v1_1_0.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
Game Pencil Engine Changelog
Version 1.1.0 Changelog
[Critical Changes]
-Faster Editor Load/Start Times.
-Layer System completely revamped.
-Project Layer System applied(Capped at 32 Unique Layers).
-Font System modified.
-Many editor crash-fixes applied.
-Many editor bug-fixes applied.
-Importing and Exporting of Project Resources is now possible.
-Resource Drop Down menus now save ResourceNames instead of ids.
-Compatibility to load in previous project files added.
-Saves into newer project format.
[General Stabilization and Optimizations made.]
-Improved UsserInput Class.
-General speed improvements.
-render_new_number() function added to render numbers in a bitmap-font like way to reduce cache sizes.
-Tooltips are now displayed as normal tooltips.
-Status bar now shows Project in view file name and/or Current Function cursor Line/Column.
-Numerous edtions to synthax highligher
-Numerous edtions to logs.
-System and IDE undeclared variables corrected.
-General Smooth Scrolling changes applied.
-Font caching now applied and able to be cleared.
[Engine changes]
-Html5 Export
-Automated Function Default Parameters
-General speed improvements and bug-fixes applied..
-Addition of get_sprite_width, get_sprite_length functions for GameObjects.
-Addition of get_texture_width, get_texture_length functions for GameObjects.
-Fullscreen keys no longer disabled.
-Collision system upgraded for new layer system.
-Corrected object movement related functions to be away of spatial grids.
-Updated Scenes and Objects to be aware of project layer system.
-Wii U Export
-See Html5 Export changes
["Pawbituous Compiler" upgrades]
-Resource name checking now applied to all resources
-Function parameter validation
-Functions are parsed for missing symbols and invalid end-line modes.
-Compiler now communicates with newly formed WIP Build Log system.
-Build logs now have more information.
[Themes]
-Addition of more colors including but limited to scrollbars, code editors,
-Custom Themes are now allowed in Personal Edition of the Editor.
-Temporarily removed Red, Blue and Green themes.
-Editor now ships with Light and Dark Themes in all editions.
-Light and Dark Themes revamped.
[General Editor & Gui Changes]
-Autmated Function Default Parameters
-General and Build Logs added to bottom of screen.
-Buttonbars now navigatable through arrow keys.
-Addition of the Project Browser Page
-Unpleasant flashes corrected.
-More professional icons, wordings and grammaar applied application and engine-wide.
-Start Page updated.
-Helpful Links updated.
-Popups made more visible.
-More tips added to Tip of the Day menu
-Window Titlebar now displays Project Names before GAme Pencil Version and Release Type.
File Open/Save Menu
-Speed, Bug fixes and General Improvements made
Input Field Changes
-Speed, Bug fixes and General Improvements made
Text Editor Changes
-Text editor scrolling math corrected.
-Addition of more highlightable terms, functions, variables and keywords made.
-Speed, Bug fixes and General Improvements made
[General Editor & Compiler Settings]
-Editor & Gui Settings changes made
-Added FPS dropdown.
-Added Key Delay time[Reccommended to leave at 0 for fast performance]
-Added Normal Delay time[Reccommended to leave at 0 for fast performance]
-Show Hidden Files in Browser added[Important for Linux users].
-Open last project check box added.
-Added Clear Cache Button.
-You can not now drag resources into scene, resource-drop downs and text-area and input fields.
-You can now use CTRL+C to copy selected Labels and Titles.
-Selection tabbing enabled inside of panels.
-You can also use CTRL+< and CTRL+> to move through panels[including text and code editors].
-Screenshot saving enabled via F6 AND F12 and for some devices PRINT-SCREEN.
-Shorter Project Names supported in Recent Project Lists and Statusbar.
-Option to redraw editor every frame enabled in gui.
-Multiple new GUI clases and functions added.
-Compiler Tab / Section added.
-Exit on found errors checkbox added.
-Use strict-mode choice added to Pawbituous compiler.
-More options to come.
-External Editors
-Font Editor added
[Functon Editor Changes]
-Tabbing system added to Function Editor fields and buttons.
-General speed improvements and bug fixes applied.
[Audio Editor Changes]
-General speed improvements and bug fixes applied.
[Video Editor Changes]
-General speed improvements and bug fixes applied.
[Font Editor Changes]
-General speed improvements and bug fixes applied.
[Sprite Editor Changes]
-New max-frames option added when importing sprites. Leave -1 for automated frame count.
-New mode respects older sprite files when older version is detected.
-Preview Sprite Frames now available in Data-Enry-Mode for sprite editor.
-General speed improvements and bug fixes applied.
[Texture Editor Changes]
-General speed improvements and bug fixes applied.
[Tilesheet Editor Changes]
-General speed improvements and bug fixes applied.
[Object Editor Changes]
-Object Properties and Objects Components merged into one tab[Start Tab].
-Icons added to many of the basic, timed and special functions.
-Function selectors are now distinguished if function has content/code.
-Change Collision Object ability added in Collision Functios Tab.
-Unknown Object Collisions are now loaded, imported, exported and saved.
-General speed improvements and bug fixes applied.
[Scene Editor Changes]
-New Scene Layering System applied.
-Zooming ability added.
-2 Panel mode added with toggability.
-Layer Matrix System added to editor.
-Tiles, Backgrounds and Objects applied into Layer System as different layer types.
-Change Object of selected object now applied.
-Numerous navigational improvements applied.
-General speed improvements and bug fixes applied.
[Project Properties/Settings Changes]
-Physics Tab added for new Project Layer Matrix.
-Project Icons now added.
-Platforms Tab improved and minimized to differentiate between HTML, Desktop and multiple supported and planned supported systems.