-
Notifications
You must be signed in to change notification settings - Fork 0
/
LevelManager.hpp
78 lines (67 loc) · 1.64 KB
/
LevelManager.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#pragma once
namespace Scatter {
class LevelManager;
}
#ifndef LEVELMANAGER_HPP
#define LEVELMANAGER_HPP
#ifndef NDEBUG
#define URHO3D_DEBUG_ASSERT
#endif
#include "easyscript/Namespace.hpp"
#include "easyscript/SceneManager.hpp"
#include "GhostIdentity.hpp"
#include <Urho3D/Engine/Application.h>
#include <Urho3D/Math/RandomEngine.h>
namespace Game {
class Ghost;
class Player;
class RoomBoundary;
class HouseBoundary;
struct GhostIdentity;
class LevelManager : public SceneManager {
RandomEngine rng;
eastl::string level = "testmap";
Ghost *ghost = nullptr;
eastl::vector<Player*> players;
eastl::vector<RoomBoundary*> rooms;
HouseBoundary *house;
GhostIdentity ghostIdentity;
unsigned ghostIdentitySeed;
public:
using SceneManager::SceneManager;
void loadLevel(eastl::string nlevel) {
level = nlevel;
reloadLevel();
}
void Start();
void reloadLevel();
void loadEnv();
unsigned getTeamSanity() const;
bool isAnyPlayerInHouse();
RoomBoundary *getPosRoom(Vector3 pos);
RoomBoundary *getNodeRoom(Node *node);
Ghost *getGhost() {
URHO3D_ASSERT(!isGhostLoaded(), "Ghost requested before it loaded");
return ghost;
}
bool isGhostLoaded() {
return ghost;
}
const auto& getGhostIdentity() {
return ghostIdentity;
}
const eastl::vector<Player*> &getPlayers() const {
return players;
}
const eastl::vector<RoomBoundary*> &getRooms() const {
return rooms;
}
auto &getRng() {
return rng;
}
HouseBoundary *getHouse() const {
return house;
}
};
}
#endif // LEVELMANAGER_HPP