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specker3.cpp
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specker3.cpp
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#include <iostream>
using namespace std;
class Game{
public:
Game(int heaps, int players);
~Game();
void addHeap(int coins) throw(logic_error);
void addPlayer(Player *player) throw(logic_error);
void play(ostream &out) throw(logic_error);
int heapnum;
int playernum;
int *c;
int currentheap;
int currentplayer;
Player **playerlist;
};
Game::Game(int heaps, int players) {
currentheap=0;
currentplayer=0;
heapnum=heaps;
playernum=players;
c=new int[heaps];
playerlist= new Player*[players];
}
Game::~Game() {
delete[] c;
delete[] playerlist;
}
void Game::addHeap(int coins) throw(logic_error) {
if(coins<0) throw logic_error("negative coins");
else if(currentheap>heapnum) throw logic_error("heap overflow");
else c[currentheap++]=coins;
}
void Game::addPlayer(Player *player) throw(logic_error) {
if(currentplayer>playernum) throw logic_error("Player overflow");
else playerlist[currentplayer++]=player;
}
void Game::play(ostream &out) throw(logic_error) {
if(currentplayer!=playernum || currentheap!=heapnum) throw logic_error("Not filled player or heap positions");
else {
int y=0;
State state(heapnum, c);
while(!state.winning()) {
out<<"State: "<<state<<endl;
out<<*playerlist[y%playernum]<<" "<<playerlist[y%playernum]->play(state)<<endl;
state.next(playerlist[y%playernum]->play(state));
y++;
}
out<<"State: "<<state<<endl;
out<<*playerlist[(y-1)%playernum]<<" wins"<<endl;
}
}