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specker3n.cpp
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specker3n.cpp
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#include <iostream>
#include <stdexcept>
using namespace std;
class Game {
public:
Game(int h, int p) {
maxHeaps = h; maxPlayers = p;
heapCounter = 0;
playerCounter = 0;
heaps = new int[maxHeaps];
players = new Player*[maxPlayers];
}
~Game() {
delete[] heaps;
delete[] players;
}
void addHeap(int c) throw(logic_error) {
if (c < 0) {
throw logic_error("Coins can't be less than zero");
}
else if (heapCounter == maxHeaps) {
throw logic_error("Cannot add more heaps");
}
else {
heaps[heapCounter] = c;
heapCounter++;
}
}
void addPlayer(Player *p) throw(logic_error) {
if (playerCounter == maxPlayers) {
throw logic_error("Cannot add more players");
}
else {
players[playerCounter] = p;
playerCounter++;
}
}
void play(ostream &out) throw(logic_error) {
if (playerCounter != maxPlayers || heapCounter != maxHeaps) {
throw logic_error("Not enough players/heaps");
}
else {
State s(maxHeaps, heaps, maxPlayers);
while (!s.winning()) {
out << "State: " << s << endl;
out << *getPlayer(s.getPlaying()) << " " << players[s.getPlaying()]->play(s) << endl;
s.next(players[s.getPlaying()]->play(s));
}
out << "State: " << s << endl;
int winner;
if (s.getPlaying() == 0) winner = maxPlayers - 1;
else winner = s.getPlaying() - 1;
out << *players[winner] << " wins" << endl;
}
}
int getPlayers() const { return maxPlayers; }
const Player *getPlayer(int p) const throw(logic_error) {
if (p < 0 || p > maxPlayers) {
throw logic_error("No such player");
}
else {
return players[p];
}
}
private:
int maxHeaps, maxPlayers, heapCounter, playerCounter;
int *heaps;
Player **players;
};