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BadgeDisplay.cs
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// Decompiled with JetBrains decompiler
// Type: BadgeDisplay
// Assembly: ProEra.Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: A251AB60-A6EC-4F45-B61A-221E02FF094C
// Assembly location: C:\Users\nicke\Desktop\Folders\pro era modding again lol\pcversion\NFL Pro Era\NFL PRO ERA_Data\Managed\ProEra.Game.dll
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class BadgeDisplay : MonoBehaviour
{
[SerializeField]
private GameObject badge_GO;
[SerializeField]
private Image badgeIcon;
[SerializeField]
private TextMeshProUGUI title_Txt;
[SerializeField]
private TextMeshProUGUI requiredRole_Txt;
[SerializeField]
private TextMeshProUGUI description_Txt;
public void HideDisplay() => this.badge_GO.SetActive(false);
public void ShowDisplay() => this.badge_GO.SetActive(true);
public void ShowCoachBadgeData(CoachBadge badge)
{
if ((Object) badge == (Object) null)
{
this.HideDisplay();
}
else
{
this.badgeIcon.sprite = badge.icon;
this.title_Txt.text = badge.title.ToUpper();
this.requiredRole_Txt.text = "REQUIRES: " + Common.EnumToString(badge.requiredRole.ToString());
if (badge.allowHigherRoleToActivate)
this.requiredRole_Txt.text += "+";
this.description_Txt.text = badge.description;
this.ShowDisplay();
}
}
public void ShowCoachBadgeData(int badgeID) => this.ShowCoachBadgeData(BadgeDatabase.GetCoachBadge(badgeID));
public void ShowBadgeData(PlayerBadge badge)
{
}
}