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Server.cs
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Server.cs
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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace EasyTCP
{
public class Server
{
private bool _running;
public bool Running
{
get
{
return _running;
}
set
{
_running = value;
}
}
public event EventHandler<DataReceivedArgs> DataReceived;
private TcpListener Listener;
public Channels ConnectedChannels;
public Server()
{
Listener = new TcpListener(IPAddress.Parse(Globals.ServerAddress), Globals.ServerPort);
}
public async void Start()
{
try
{
Listener.Start();
Running = true;
ConnectedChannels = new Channels(this);
while (Running)
{
var client = await Listener.AcceptTcpClientAsync();
Task.Run(() => new Channel(this).Open(client));
}
}
catch(SocketException)
{
throw;
}
catch(ChannelRegistrationException)
{
throw;
}
}
public void Stop()
{
Listener.Stop();
Running = false;
}
public void OnDataIn(DataReceivedArgs e)
{
DataReceived?.Invoke(this, e);
}
}
}