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line.h
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/***************************************************************************
* Copyright (C) 2010, 2011 by Terraneo Federico *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* As a special exception, if other files instantiate templates or use *
* macros or inline functions from this file, or you compile this file *
* and link it with other works to produce a work based on this file, *
* this file does not by itself cause the resulting work to be covered *
* by the GNU General Public License. However the source code for this *
* file must still be made available in accordance with the GNU General *
* Public License. This exception does not invalidate any other reasons *
* why a work based on this file might be covered by the GNU General *
* Public License. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include "point.h"
#include "color.h"
#ifndef LINE_H
#define LINE_H
namespace mxgui {
/**
* \internal Class containing code to draw a line
*/
class Line
{
public:
/**
* Draw a line between point a and point b, with color c on a surface
* \param surface an object providing beginPixel() and setPixel()
* \param a first point
* \param b second point
* \param c line color
*/
template<typename T>
static void draw(T& surface, Point a, Point b, Color c);
};
template<typename T>
void Line::draw(T& surface, Point a, Point b, Color c)
{
//Bresenham's algorithm
surface.beginPixel();
const short dx=b.x()-a.x();
const short dy=b.y()-a.y();
const short adx=abs(dx);
const short ady=abs(dy);
if(adx>ady)
{
short yincr= dy>=0 ? 1 : -1;
short d=2*ady-adx;
short v=2*(ady-adx);
short w=2*ady;
short y=a.y();
if(dx>0)
{
for(short x=a.x();x<=b.x();x++)
{
surface.setPixel(Point(x,y),c);
if(d>0)
{
y+=yincr;
d+=v;
} else d+=w;
}
} else {
for(short x=a.x();x>=b.x();x--)
{
surface.setPixel(Point(x,y),c);
if(d>0)
{
y+=yincr;
d+=v;
} else d+=w;
}
}
} else {
short xincr= dx>=0 ? 1 : -1;
short d=2*adx-ady;
short v=2*(adx-ady);
short w=2*adx;
short x=a.x();
if(dy>0)
{
for(short y=a.y();y<=b.y();y++)
{
surface.setPixel(Point(x,y),c);
if(d>0)
{
x+=xincr;
d+=v;
} else d+=w;
}
} else {
for(short y=a.y();y>=b.y();y--)
{
surface.setPixel(Point(x,y),c);
if(d>0)
{
x+=xincr;
d+=v;
} else d+=w;
}
}
}
}
} //namespace mxgui
#endif //LINE_H