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v3.2.10 Release #202

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nicupavel opened this issue Mar 12, 2019 · 18 comments
Closed

v3.2.10 Release #202

nicupavel opened this issue Mar 12, 2019 · 18 comments
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enhancement stale Stale issue with no information added/requested

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@nicupavel
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nicupavel commented Mar 12, 2019

The 3.2.10 release:

  • Updated LSSAH Kerson scenario from Alexander Sayenko
  • Updated Japanese Bandar-e scenario to fix wrong units showing as ships
  • Updated adlerkorps equipment with latest version
  • Don't allow buying prototype/sea/expired units by clicking on them
  • Allow click on weather icons to get combat log window even on deploy stage
  • Fix for campaign player having air/naval transports reset when progressing in campaign

The 3.2.9 ​release:

  • Added Russian Counter-Offensive campaign which takes place from 1942 to 1945 with possibility to play some fictional 'conquer the world' scenarios after the final battle in Berlin
  • Added Japanese Campaign starting from 1937 till 1945, this campaign encompasses the Asia-Pacific war theater with several choices for different paths and war fronts.
  • Fixed some issues with Naval Embarking.
  • Fixes for US Pacific Campaign issue
  • Cosmetic updates

The 3.2.8 release:

  1. Fix the save/load game issues
  2. Improve save game speed
  3. Fix Tank OverRun not using correctly the remaining movement points
  4. Improve Recon unit multiple movements per turn

The 3.2.7 release:

  1. US Army Pacific Campaign
  2. US Marines Pacific Campaign
  3. Improved UI especially for deployment phase
  4. AI should no longer flee the objectives even if they face an overwhelming force
  5. Tank Overrun is now toned down
  6. Key L to hide all labels (remember you can click on them to hide)
  7. Fix planes being shown as bridge when over a bridge unit
  8. Fix Drive to Smolensk scenario issues
  9. Support for multiple equipment files (each campaign can have it's own equipment)
  10. Save game size reduction to help alleviate Android issues.

The 3.2.6 release fixes a bug where game was stuck in AI turn unable to continue.

The 3.2.5 release adds all features from the previous beta releases (3.2.2, 3.2.3) plus:

  1. Added French Campaign: Forces Francaises Libres
  2. Added Finnish Campaign: Artic Storm
  3. Fixes for German Campaigns from Alexander Sayenko
  4. Fixes for hidden victory hexes where appropriate
  5. Added option to show hidden victory hexes (Warning: might make game too easy in certain cases)
  6. Game is now winnable by destroying all enemy units. This should make scenarios that rely on hidden hexes work without issues.
  7. Small map tooltips now also show when units have no fuel/ammo. Clicking on unit or tooltip will close the tooltip.

Version 3.2.4 - internal release

Version 3.2.3 is a fix update for the large batch of campaigns added in 3.2.2 version.

Along with campaign fixes I also added the following features:

Implemented Sell Unit in equipment window. You can only sell your core army units and get prestige back with a certain small penalty.
Many of the reported problems with wrong units or flak units come from the fact that players buy units from other countries instead of campaign playing country. This has been temporarily disabled.
Fixed number of turns per day report to follow how scenario designed intended.
Added small tooltips for Objectives, No Ammo/Fuel and Air/Naval transports to make it easier for players to find these. Each tooltip can be hidden on tap/click and can be shown again by showing Hexes lines (H key)
Added keyboard shortcuts:
E - Embark/Disembark
M - Mount/Dismount
S - Supply
R - Replacements
O - Over-strength
U - Undo last move if possible
N - Select Next Unit
P - Select Previous Unit
A - Toggle Air/Ground Mode
H - Toggle Hex marks on/off
B - Toggle Buy/Upgrade menu
I - Toggle Inspect unit
Z - Toggle Strategic Map
Esc - Deselect Unit. With no unit selected toggles Main Menu
6) Added extra scrolling space at the bottom of the map so the unit info window doesn't cover the map, making it annoying to select bottom units.
7) Fixed an issue where a reinforcement unit could not spawn resulting in game errors.
8) More units types can no be air embarked, as in original Panzer General 2

Version 3.2.2 it's a big content update. There are 5 new campaigns with medium difficulty level but with a lot of fun and historical information.

German World Campaign a well detailed gigantic campaign with 50 scenarios
United States World Campaign a semi historical campaign with 25 scenarios which has a few USA vs Soviet Union hypothetical scenarios.
United Kingdom World Campaign a fun historical campaign that also portraits battles in eastern Africa against Italian Army and then continues in Europe until end of war over 24 scenarios
Italian Afrika Korps Campaign a 31 scenario campaign that focuses on battles that took place on African soil ported by Alexander Sayenko.
Romanian Campaign In an effort to reclaim old territories lost to Soviet Union, Romania mustered more combat troops for the Nazi war effort than all of Germany's other allies combined​. This 17 scenario historical campaign presents the course of battles fought by Romanian army from the beginning of Operation Barbarossa, Stalingrad disaster and finishing with ousting of pro-nazi regime and continuing the fight along Soviet Union against his former ally.
There are also a few fixes for equipment, ui and previous campaigns.

3.2.1 Release
Fixed certain cases where UNDO button used after a unit moved to a already occupied victory hex might cause game to forget that objective has been conquered

3.2.0 Release
UI: Don't popup unit list window when AI has units to deploy
UI: Restyle menu windows
UI: Air force units will draw movement hexes over the ground units and viceversa to be less confusing when selecting other units.
UI: Split reinforce and overstrength in two steps now you reinforce to 10 first and then overstrength to 10 + unit experience/100
UI: Better message on single scenario play when losing due to enemy capturing all hexes
UI: Fix possible unit overwrite on deployment

GameRules: Overstrength now cost 20% more than usual reinforcements
GameRules: Fixed issue with transports that couldn't attack. Fixes issues with 88m flak mounted to 88mm anti-tank that couldn't fire.
GameRules: Fix submarines attack and defense values
GameRules: Submarines can only be attacked by destroyers and tactical bombers as in PG2
GameRules: Limit unit experience to 1000. Always get a leader at 1000 exp.
GameRules: Don't reset strength to 10 if unit was overstrength to a higher value

Campaigns: LSSAH and Wacht am Rhein updates from Alexander Sayenko
Campaigns: Rework and reduce the difficulty of Das Reich

Scenarios: Automatic balance improvements
Scenarios: Fixed and improved tutorial scenario

AI: Reduce chance of a unit leaving objective undefended when surrounded
AI: Make it less important for Naval units to approach objectives

iOS: Fixed bouncing text now showing properly on front
iOS: Fixed next unit arrow.

pm-screenshot

@nicupavel nicupavel self-assigned this Mar 12, 2019
@nicupavel nicupavel pinned this issue Mar 12, 2019
@salexgit
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Hi

Again, if I recall right, a unit has to have at least X experience to be overstrengthed. After X, it is actual experience level determines by how much it can be overstrengthed, e.g. 600 means that a unit can be enlarged to size of 11, 700 to the size of 12, etc. 1000 is the maximum experience that also determines the maximum unit size of 15.

I hope Nicu can correct me if I am wrong on any of the aforementioned points :)

Regards, Alex

@nicupavel
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Almost right. A unit with 100 experience can be over strength to 11 after was reinforced to 10. Same as PG2 but we allow up to 20 instead of 15 (max 1000 vs max 500 in PG2).

@barsoom1717
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barsoom1717 commented Mar 14, 2019 via email

@nicupavel
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Maybe attach one of your save games here so I can look.

@salexgit
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Hi Nicu

I experimented a bit with a new overstrengh functionality, here are some comments and questions:

  • If I got it right, there is no way to control by how much one wants to overstrength a particular unit, i.e. it will be always overstrength to the maximum possible level accounting for the unit experience. In PGII, there is a special button clicking which you can add one additional overstrength point, so you can control whether you want to make it e.g. 12 or 15. I assume that this functionality would be useful for the prestige limited scenarios.

  • Again referring to PGII, it is possible to overstrength a particular unit only before it is deployed, while OpenPanzer allows for doing it after the units has been deployed. As for me, PGII behavior is a bit better in terms of the game balance.

  • Did you implement the concept of the basic strength or is it still assumed to be 10? In other words, if there is an overstrength unit of size 12, which gets losses resulting in size 8, will its size be 10 or 12 in the next scenario?

  • The overstrength calculations are in line with the way PGII works, i.e. one additional point can be added for 100 experience. However, what I noticed is that is not so difficult to get those experience points. While playing the LSSAH campaign, by the time I reach the 10th Dubno scenario, I had infantry units with experience level of 500-600, and my artillery units were 600-1000. If I overstrength (all of) them, then it would become an unstoppable army. Can you please double check how those experience points are calculated and assigned?

Regards, Alex

@nicupavel nicupavel changed the title v3.2.0 Release v3.2.1 Release Mar 17, 2019
@Feldmarshalruge
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Did Rostov in winter get fixed? Do Romanians still turn into flak weapons?

@salexgit
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Hi Feldmarshalruge

Rostov scenario was never broken... The reason why sometimes you can see only enemy Flak units is because the game failed to load the equipment file. However, it is not entirely clear for us why it happens because it should not happen if a computer does not have any ads blocker software.

Regards, Alex

@Feldmarshalruge
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Feldmarshalruge commented Mar 18, 2019 via email

@salexgit
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Hi Feldmarshalruge

Hm, if you play the game locally then there should be no issue at all because all the equipment files are already on the phone. Can you please clarify the campaign/scenario you play, game version, phone version, etc?

To circumvent around the problem (if you still have it), you can take a saved game at the end of the previous scenario, open it with e.g. online version, make sure that all the units are Ok, save it, and the continue playing on the mobile phone.

Regards, Alex

@Feldmarshalruge
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Feldmarshalruge commented Mar 26, 2019 via email

@salexgit
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Hi Feldmarshalruge

Ok, one step at a time... Can you always reproduce this problem on iPhone 6s? If so, can you please upload here a saved game before you take the last victory hex so that we can try to reproduce the error at our side?

Regarding the game documentation, there is no official documentation for this game because this a remake of the old PanzerGeneral II game. There is another game called OpenPanzer, rules and mechanics of which is very similar, so you can also check its documentation.

Regards, Alex

@Feldmarshalruge
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Feldmarshalruge commented Mar 28, 2019 via email

@GavinLiam
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why arent the new campaigns available in android

Repository owner deleted a comment from barsoom1717 Sep 22, 2019
Repository owner deleted a comment from barsoom1717 Sep 22, 2019
Repository owner deleted a comment from salexgit Sep 22, 2019
Repository owner deleted a comment from barsoom1717 Sep 22, 2019
@nicupavel nicupavel changed the title v3.2.1 Release v3.2.6 Release Sep 22, 2019
@nicupavel nicupavel changed the title v3.2.6 Release v3.2.7 Release Mar 19, 2020
@nicupavel nicupavel changed the title v3.2.7 Release v3.2.8 Release Apr 14, 2020
@Philip799
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Philip799 commented May 13, 2020

Im playing game again after update. I saw little graphics bugs on brit and romanian campaigns but game playable, russian is good. Problem is in german camp (das reich i hope) game hang on at end of scen "smolensk crossing dniepr" when get the last point (on the east, strongpoint) maybe game crash when this point is taken as the last, or update do some errors. In older ver i dont remember problems.

@salexgit
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Hi

@Philip799: I recall seeing a similar problem long time ago on mobile devices. When you capture the last victory hex, the game just freezes. I thought it was fixed, but maybe the bug is still there. Can you reproduce the problem and/or do you have the saved game right before you take the last victory hex?

@nicupavel nicupavel changed the title v3.2.8 Release v3.2.9 Release Sep 16, 2020
@Philip799
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sorry for my eng.

Is there a chance, to implement, even some parts, of the efiles from PC ver Open Panzer.
where is the main problem in partial implementation from O. Panzer to P. Marshal, Android ver.

@nicupavel nicupavel changed the title v3.2.9 Release v3.2.10 Release Oct 21, 2020
@Philip799
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great job! thx for upd. I'm playing PM only on Android browser (recommended opera browser) but It would be nice to update app.

@stale
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stale bot commented Nov 22, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale Stale issue with no information added/requested label Nov 22, 2020
@stale stale bot closed this as completed Nov 26, 2020
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