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StorytellerCompProperties_HumanThreatCycle.cs
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StorytellerCompProperties_HumanThreatCycle.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using HumanStoryteller.Incidents;
using HumanStoryteller.Model.StoryPart;
using HumanStoryteller.Patch;
using HumanStoryteller.Util.Logging;
using HumanStoryteller.Web;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
using Verse.Profile;
namespace HumanStoryteller;
public class StorytellerCompProperties_HumanThreatCycle : StorytellerCompProperties {
public StorytellerCompProperties_HumanThreatCycle() {
compClass = typeof(StorytellerComp_HumanThreatCycle);
Tell.Log("Init - version " + HumanStoryteller.VERSION + " " + HumanStoryteller.VERSION_NAME);
}
public static void StartHumanStorytellerGame(string storyId, string stageIdentifier, StoryArc story = null) {
try {
List<Page> pageList = new List<Page> {
new Page_CreateWorldParams(),
new Page_SelectStartingSite(),
new Page_ConfigureStartingPawns {
nextAct = PageUtility.InitGameStart
}
};
Current.Game = new Game {InitData = new GameInitData(), Scenario = ScenarioDefOf.Crashlanded.scenario};
Current.Game.Scenario.PreConfigure();
Current.Game.storyteller = new Storyteller(DefDatabase<StorytellerDef>.GetNamed("Human"), DifficultyDefOf.Rough);
HumanStoryteller.StoryComponent.StoryId = int.Parse(storyId);
LongEventHandler.QueueLongEvent(
delegate {
HumanStoryteller.GetStoryCallback(story ?? Storybook.GetStory(HumanStoryteller.StoryComponent.StoryId));
LongEventHandler.ExecuteWhenFinished(delegate { AfterStoryLoad(stageIdentifier, pageList); });
}, "LoadingStory",
true, StorytellerUI_Patch.ErrorWhileLoadingStory);
} catch (Exception e) {
Tell.Err(e.Message);
}
}
private static void AfterStoryLoad(string stageIdentifier, List<Page> pageList) {
if (stageIdentifier.Equals("W")) {
Find.WindowStack.Add(PageUtility.StitchedPages(pageList));
return;
}
pageList.RemoveAt(0);
var planetCoverage = 0.05f;
var seedString = GenText.RandomSeedString();
var rainfall = OverallRainfall.Normal;
var temperature = OverallTemperature.Normal;
var population = OverallPopulation.Normal;
var initParams = HumanStoryteller.StoryComponent.StoryArc.LongStoryController.StoryParams();
if (initParams != null && initParams.OverrideMapGen) {
if (initParams.Seed != "") {
seedString = initParams.Seed;
}
if (initParams.Coverage.GetValue() != -1) {
planetCoverage = initParams.Coverage.GetValue();
}
if (initParams.Rainfall.GetValue() != -1) {
rainfall = CreateWorldUI_Patch.SeverityToRainfall(initParams.Rainfall.GetValue());
}
if (initParams.Temperature.GetValue() != -1) {
temperature = CreateWorldUI_Patch.SeverityToTemperature(initParams.Temperature.GetValue());
}
if (initParams.Population.GetValue() != -1) {
population = CreateWorldUI_Patch.SeverityToPopulation(initParams.Population.GetValue());
}
var value = initParams.PawnAmount.GetValue();
if (value != -1) {
try {
if (Current.Game.Scenario.AllParts.First(o => typeof(ScenPart_ConfigPage_ConfigureStartingPawns) == o.GetType()) is
ScenPart_ConfigPage_ConfigureStartingPawns part) part.pawnCount = Mathf.RoundToInt(value);
} catch (InvalidOperationException) {
}
}
var open = initParams.Opening.GetWithoutInteractive();
if (open != "") {
try {
if (Current.Game.Scenario.AllParts.First(o => typeof(ScenPart_GameStartDialog) == o.GetType()) is
ScenPart_GameStartDialog part) Traverse.Create(part).Field("text").SetValue(open);
} catch (InvalidOperationException) {
}
}
}
LongEventHandler.QueueLongEvent(() => {
Find.GameInitData.ResetWorldRelatedMapInitData();
Current.Game.World = WorldGenerator.GenerateWorld(planetCoverage, seedString, rainfall, temperature, population);
LongEventHandler.ExecuteWhenFinished(() => {
MemoryUtility.UnloadUnusedUnityAssets();
AfterWorldGeneration(stageIdentifier, initParams, pageList);
});
}, "GeneratingWorld", true, null);
}
private static void AfterWorldGeneration(string stageIdentifier, HumanIncidentParams_LongEntry initParamsLong, List<Page> pageList) {
if (stageIdentifier.Equals("S")) {
Find.WindowStack.Add(PageUtility.StitchedPages(pageList));
Find.World.renderer.RegenerateAllLayersNow();
return;
}
pageList.RemoveAt(0);
if (initParamsLong.OverrideMapLoc) {
var site = Mathf.RoundToInt(initParamsLong.Site.GetValue());
if (site != -1) {
Find.GameInitData.startingTile = site;
}
if (initParamsLong.StartSeason != "") {
switch (initParamsLong.StartSeason) {
case "Auto":
Find.GameInitData.startingSeason = Season.Undefined;
break;
case "Spring":
Find.GameInitData.startingSeason = Season.Spring;
break;
case "Summer":
Find.GameInitData.startingSeason = Season.Summer;
break;
case "Fall":
Find.GameInitData.startingSeason = Season.Fall;
break;
case "Winter":
Find.GameInitData.startingSeason = Season.Winter;
break;
case "PermanentSummer":
Find.GameInitData.startingSeason = Season.PermanentSummer;
break;
case "PermanentWinter":
Find.GameInitData.startingSeason = Season.PermanentWinter;
break;
}
}
var mapSize = Mathf.RoundToInt(initParamsLong.MapSize.GetValue());
if (mapSize != -1) {
Find.GameInitData.mapSize = mapSize;
}
}
if (Find.GameInitData.startingTile == -1) {
Find.GameInitData.ChooseRandomStartingTile();
}
if (stageIdentifier.Equals("C")) {
Find.WindowStack.Add(PageUtility.StitchedPages(pageList));
return;
}
PageUtility.InitGameStart();
}
}
public class StorytellerDef_Human : StorytellerDef {
}