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game.js
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import {
SNAKE_SPEED,
update as updateSnake, draw as drawSnake, getSnakeHead, snakeIntersection
} from "./snake.js";
import { update as updateFood, draw as drawFood } from "./food.js";
import { outsideGrid } from './grid.js'
let lastRenderTime = 0;
let gameOver = false;
const gameBoard = document.getElementById("game-board")
function main(currentTime) {
if (gameOver) {
if (confirm("You lose! Press Ok to restart.")) {
window.location = "/"
}
return;
}
window.requestAnimationFrame(main)
const secondsSinceLastRender = (currentTime - lastRenderTime) / 1000
if (secondsSinceLastRender < 1 / SNAKE_SPEED) return;
lastRenderTime = currentTime;
update();
draw();
}
window.requestAnimationFrame(main);
function update() {
updateSnake();
updateFood();
checkDeath();
}
function draw() {
gameBoard.innerHTML = ''
drawSnake(gameBoard);
drawFood(gameBoard);
}
function checkDeath() {
gameOver = outsideGrid(getSnakeHead()) || snakeIntersection()
}