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Strings.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Accurate" xml:space="preserve">
<value>Accurate</value>
</data>
<data name="BetterVideocard" xml:space="preserve">
<value>Better videocard required! (Recommended NVIDIA GeForce 410+)</value>
</data>
<data name="boldScale" xml:space="preserve">
<value>Grid structure, little bit noisy and contrasty (for accuracy, subsequent reverse correction is desirable) and too small details may lost
Very fast - Normal, but you can process multiple images at the same time without losing speed</value>
</data>
<data name="Close" xml:space="preserve">
<value>Close program and cancel processing
If this doesn't work, wait or kill process scaleSmooth from TaskManager (Ctrl+Shift+Esc)</value>
</data>
<data name="CloseButton" xml:space="preserve">
<value>Close</value>
</data>
<data name="Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="contrastBoldScale" xml:space="preserve">
<value>Perfect result, but too contrasty (for accuracy, subsequent reverse correction is required) and too small details are lost
Very fast - Normal, but you can process multiple images at the same time without losing speed</value>
</data>
<data name="CopyStopwatch" xml:space="preserve">
<value>Click middle mouse button to copy stopwatch value</value>
</data>
<data name="Demo" xml:space="preserve">
<value>Example result of selected method</value>
</data>
<data name="DemoBilinear" xml:space="preserve">
<value>Example result of bilinear interpolation</value>
</data>
<data name="Fast" xml:space="preserve">
<value>Fast</value>
</data>
<data name="FastAccurate" xml:space="preserve">
<value>Select Fast (0) or Accurate (100) variant or something in between
Space to default value (42)</value>
</data>
<data name="FormMoveInfo" xml:space="preserve">
<value>Win+D and click desktop to minimize window
before Upscale:
Drag to move window
RMB x2 to fit window in screen</value>
</data>
<data name="GPUacceleration" xml:space="preserve">
<value>GPU Acceleration</value>
</data>
<data name="Gray" xml:space="preserve">
<value>Processing only 1 channel: Luma
calculated as Y=0.299*R+0.587*G+0.114*B</value>
</data>
<data name="GrayImage" xml:space="preserve">
<value>Gray</value>
</data>
<data name="ImageBuffer" xml:space="preserve">
<value>Image buffer
Shows input and output image
Allows you to do several operations before saving total result</value>
</data>
<data name="Load" xml:space="preserve">
<value>Load raster image from file</value>
</data>
<data name="LoadButton" xml:space="preserve">
<value>Load </value>
</data>
<data name="Method" xml:space="preserve">
<value>Select method for upscaling</value>
</data>
<data name="MoreVRAM" xml:space="preserve">
<value>Better video card required! (More VRAM required for this size and/or accuracy)</value>
</data>
<data name="Next" xml:space="preserve">
<value>Next method for upscaling</value>
</data>
<data name="Notification" xml:space="preserve">
<value>sound notification</value>
</data>
<data name="Previous" xml:space="preserve">
<value>Previous method for upscaling</value>
</data>
<data name="RasterImages" xml:space="preserve">
<value>Raster images</value>
</data>
<data name="Restore" xml:space="preserve">
<value>Discard changes and reload image</value>
</data>
<data name="RestoreButton" xml:space="preserve">
<value>Restore</value>
</data>
<data name="RGB" xml:space="preserve">
<value>Processing 3 channels: Red,Green,Blue</value>
</data>
<data name="Save" xml:space="preserve">
<value>Save result as PNG file</value>
</data>
<data name="SaveButton" xml:space="preserve">
<value>Save</value>
</data>
<data name="Scale" xml:space="preserve">
<value>Scale: x</value>
</data>
<data name="scaleBAContrast" xml:space="preserve">
<value>Defined grid structure, little contrasty and may be present Gibbs ringing artifacts
Very fast - Normal, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scale255BA" xml:space="preserve">
<value>Vaguely, but not blurry, may need back adjustment
Very Fast - Extremely Slow, and you can't process multiple images at once</value>
</data>
<data name="scaleThin255BA" xml:space="preserve">
<value>Makes objects thinner and more colorful
Very Fast - Extremely Slow, and you can't process multiple images at once</value>
</data>
<data name="scaleBASmoothContrast" xml:space="preserve">
<value>Сontrasty and may be present grid structure
Very fast - Normal, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scaleBAExtremum" xml:space="preserve">
<value>Sharpen edges, but contrasty (for accuracy required reverse adjustment) and many Gibbs ringing artifacts
Very Fast - Extremely Slow, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scaleBAmonochrome" xml:space="preserve">
<value>Smooth, curve and same time sharpness result, but monochrome (colors may be distorted)
Very fast - Normal, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scaleBAmonochrome2" xml:space="preserve">
<value>Sharpness edges, but colors may be distorted
Very fast - Normal, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scaleBilinearApproximation" xml:space="preserve">
<value>A clearly defined grid structure and may be present Gibbs ringing artifacts, but it's better than nearest neighbour
Very fast - Normal, and you can't process multiple images at the same time without losing speed</value>
</data>
<data name="scaleDerivativeBA" xml:space="preserve">
<value>Much Gibbs ring afrtifacts in the grid structure, contrasty but sharp edges
Very Fast - Extremely Slow, and you can't process multiple images at once</value>
</data>
<data name="ScaleFactor" xml:space="preserve">
<value>Write or select required scale factor by two axes (2x-128x)</value>
</data>
<data name="scaleFurry" xml:space="preserve">
<value>Beautiful and detailed result, but only if bigger version must be monochrome image (only pure black and white, or for color - only pure red, black, green, yellow, fuchsia, blue, cyan and white)
Very Fast - Extremely Slow, but you can process multiple images at the same time without losing speed</value>
</data>
<data name="scaleFNN" xml:space="preserve">
<value>Grid only, but the fastest method in the world
Incredibely Fast - Very Fast, but you can't process multiple images at once without losing a lot of speed</value>
</data>
<data name="scaleRough" xml:space="preserve">
<value>Typographic raster stylization, but if bigger version must be monochrome image it gives acceptable upscaling
Very Fast - Slow, but you can process multiple images at the same time without losing speed</value>
</data>
<data name="scaleSeparate" xml:space="preserve">
<value>Gives beatiful, but almost monochrome result and there are Gibbs ringing artifacts (to avoid you can try several times x2-x4)
Incredibely Fast - Fast, but you can't process multiple images at the same time without losing speed</value>
</data>
<data name="ScaleSmooth" xml:space="preserve">
<value>Most accurate for scenes where objects are completely in the image, but little bit blurred (much less than any interpolation) and grid structure is still visible
Incredibely Fast - Fast, and you can process multiple images at the same time without losing speed</value>
</data>
<data name="scaleSmoothContinuous" xml:space="preserve">
<value>Most accurate for scenes where objects extend beyond the boundaries of the image, but little bit blurred (much less than any interpolation) and grid structure is still visible
Incredibely Fast - Fast, and you can process multiple images at the same time without losing speed</value>
</data>
<data name="ScaleSmoothContrast" xml:space="preserve">
<value>Very smooth, after reverse adjustment - most accurate for any scenes, but very contrast and grid structure is still visible
Incredibely Fast - Normal, but you can process multiple images at the same time without losing speed</value>
</data>
<data name="SmoothCAS" xml:space="preserve">
<value>Smooth, clear, a little contrasty and the grid structure is visible, but accurate even without reverse correction
Very Fast - Normal, and you can process multiple images at the same time without losing speed</value>
</data>
<data name="AntiBicubic" xml:space="preserve">
<value>Sharp and there is no grid structure, but a bit noisy and a halo may be present
Incredibely Fast - Fast, but you can't process multiple images at once</value>
</data>
<data name="SecSpent" xml:space="preserve">
<value>seconds spent</value>
</data>
<data name="SoundNotification" xml:space="preserve">
<value>Notify that processing is done by loud sound</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start processing with selected parameters
Be careful - the process can be very long and it will be impossible to cancel it except with the close button or through the task manager</value>
</data>
<data name="Upscale" xml:space="preserve">
<value>Upscale</value>
</data>
<data name="UseGPU" xml:space="preserve">
<value>Try increase perfomance by using your videocard?
(It may interrupt other non-system GPU processes or actually decrease perfomance, results of CPU and GPU versions may differ slightly, GPU version may sometimes crashes)
Square - Auto select to reduce latency and crashes
Checkmark - Use video card
Blank - Use processor</value>
</data>
<data name="Wait" xml:space="preserve">
<value>Calculating... %</value>
</data>
<data name="Resolution" xml:space="preserve">
<value>Resolution of image buffer</value>
</data>
<data name="ETA" xml:space="preserve">
<value>ETA</value>
</data>
<data name="ImageMinRes" xml:space="preserve">
<value>Mimimal resoulution of Image is 2x2</value>
</data>
</root>