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I saw your Youtube videos on the development of this repo. I recently played some CTR again and was interested if anyone made a kart racer in Godot. Seems like i found such a project.
I cloned the repo and messed around a bit trying to see which scene worked. I got ice.tscn to run with the camera following the kart and made the kart drive by creating the missing is_equal_approx function.
Currently i am following some Unity courses on Godot and 3D. Most recently the Godot Getaway one which includes vehicleBody and driving mechanics. I would like to help out in this project. Do you have a roadmap planned or some features which can be worked on?
A good first step would be to document the minimal step needed to get a scene running with a kart. I do like the Sewer Speedway setup in ice.tscn so that would be a good start. Getting such a thing running smooth could get others onboard more easily, if that is what you want ofcourse.
The text was updated successfully, but these errors were encountered:
Well I was not expecting this.
So VehicleBody will not fit well cuz the main objective is mimic CTR's physics behaviour, using rigidbody and vehiclebody will mess a lot with realistic physics. Kinematicbody is perfect because it give us more control over the physics.
btw check the new update I made today to check how the game is now.
Well for helping in this project I expect you to understand pro player features the game has:
I have no intention to do planning for now, why? Simple at some point of implementing the CTR's physics I can struggle in something I'll never know what is, and be very frustrated, if the physics mimic is well made then we can start make something real and serous.
I saw your Youtube videos on the development of this repo. I recently played some CTR again and was interested if anyone made a kart racer in Godot. Seems like i found such a project.
I cloned the repo and messed around a bit trying to see which scene worked. I got
ice.tscn
to run with the camera following the kart and made the kart drive by creating the missingis_equal_approx
function.Currently i am following some Unity courses on Godot and 3D. Most recently the Godot Getaway one which includes vehicleBody and driving mechanics. I would like to help out in this project. Do you have a roadmap planned or some features which can be worked on?
A good first step would be to document the minimal step needed to get a scene running with a kart. I do like the Sewer Speedway setup in
ice.tscn
so that would be a good start. Getting such a thing running smooth could get others onboard more easily, if that is what you want ofcourse.The text was updated successfully, but these errors were encountered: