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chair_main.js
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import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer, controls;
init();
animate();
function init() {
const container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 20);
camera.position.set(-0.75, 0.7, 1.25);
scene = new THREE.Scene();
// model
new GLTFLoader()
.setPath('models/gltf/')
.load('SheenChair.glb', function(gltf) {
scene.add(gltf.scene);
const object = gltf.scene.getObjectByName('SheenChair_fabric');
const gui = new GUI();
gui.add(object.material, 'sheen', 0, 1);
gui.open();
});
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
container.appendChild(renderer.domElement);
const environment = new RoomEnvironment(renderer);
const pmremGenerator = new THREE.PMREMGenerator(renderer);
scene.background = new THREE.Color(0xbbbbbb);
scene.environment = pmremGenerator.fromScene(environment).texture;
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.target.set(0, 0.35, 0);
controls.update();
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function animate() {
requestAnimationFrame(animate);
controls.update(); // required if damping enabled
render();
}
function render() {
renderer.render(scene, camera);
}