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main.cpp
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939 lines (792 loc) · 32.3 KB
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/*
* Tetris Console
* First Issue: 2021/02/04
* Copyright: Ellias Kiri Stuart
* Licence: MIT
* GitHub: https://github.com/novaELLIAS/TetrisConsole
*/
#pragma GCC optimize ("Ofast", 3)
#pragma GCC target ("sse3","sse2","sse")
#pragma GCC target ("avx","sse4","sse4.1","sse4.2","ssse3")
#pragma GCC target ("f16c")
//#include <bits/stdc++.h>
#include <iostream>
#include <cstdio>
#include <cmath>
#include <vector>
#include <string>
#include <queue>
#include <ctime>
#include <fstream>
#include <algorithm>
#include <windows.h>
#include <conio.h>
using namespace std;
#define a1 0
#define a2 1
#define b1 2
#define c1 3
#define c2 4
#define c3 5
#define c4 6
#define n1 7
#define n2 8
#define n3 9
#define n4 10
#define d1 11
#define d2 12
#define d3 13
#define d4 14
#define e1 15
#define e2 16
#define f1 17
#define f2 18
#define g1 19
#define h1 20
#define h2 21
#define h3 22
#define h4 23
#define k1 24
#define k2 25
#define m1 26
#define m2 27
#define PRE 224
#define UP 72
#define LT 75
#define RT 77
#define DW 80
#define SP 32
#define MP(x,y) make_pair(x,y)
/*
const int dMapOrigin[24][9] = {
{0, 0, 1, 0, 2, 0, 3, 0, 4}, {0, 0, 0, 1, 0, 2, 0, 3, 1},
{0, 0, 1, 0, 0, 1, 1, 1, 2},
{0, 0, 1, 0, 1, 1, 1, 2, 2}, {0, 1, 1, 1, 2, 0, 2, 1, 3}, {0, 0, 0, 1, 0, 2, 1, 2, 2}, {0, 0, 0, 1, 1, 0, 2, 0, 3},
{1, 0, 1, 1, 1, 2, 0, 2, 2}, {0, 0, 0, 1, 1, 1, 2, 1, 3}, {0, 0, 0, 1, 0, 2, 1, 0, 2}, {0, 0, 1, 0, 2, 0, 2, 1, 3},
{0, 0, 0, 1, 1, 1, 1, 2, 2}, {0, 1, 1, 0, 1, 1, 2, 0, 3},
{0, 1, 0, 2, 1, 0, 1, 1, 2}, {0, 0, 1, 0, 1, 1, 2, 1, 3},
{0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 1, 1, 0, 0, 0, 2}, {0, 0, 0, 0, 1, 0, 1, 1, 2}, {0, 0, 0, 0, 1, 0, 1,-1, 2}, {0, 0, 0, 0, 0,-1, 1, 0, 2},
{0, 0, 0, 0, 0, 1, 0, 2, 1}, {0, 0, 0, 0, 1, 0, 2, 0, 3},
{0, 0, 0, 0, 1, 0, 1, 0, 2}, {0, 0, 0, 0, 0, 1, 0, 1, 1}
};
*/
int height[28] = {4, 1, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 1, 2, 2, 2, 2, 1, 3, 2, 1};
const vector <pair<int, int> > dMap[28] = {
{MP(0, 0), MP(1, 0), MP(2, 0), MP(3, 0)},
{MP(0, 0), MP(0, 1), MP(0, 2), MP(0, 3)},
{MP(0, 0), MP(1, 0), MP(0, 1), MP(1, 1)},
{MP(0, 0), MP(1, 0), MP(0, 1), MP(0, 2)},
{MP(0, 0), MP(1, 0), MP(2, 0), MP(2, 1)},
{MP(0, 2), MP(1, 0), MP(1, 1), MP(1, 2)},
{MP(0, 0), MP(0, 1), MP(1, 1), MP(2, 1)},
{MP(0, 0), MP(1, 0), MP(1, 1), MP(1, 2)},
{MP(0, 1), MP(1, 1), MP(2, 0), MP(2, 1)},
{MP(0, 0), MP(0, 1), MP(0, 2), MP(1, 2)},
{MP(0, 0), MP(0, 1), MP(1, 0), MP(2, 0)},
{MP(1, 0), MP(1, 1), MP(1, 2), MP(0, 1)},
{MP(1, 0), MP(0, 1), MP(1, 1), MP(2, 1)},
{MP(0, 0), MP(0, 1), MP(0, 2), MP(1, 1)},
{MP(0, 0), MP(1, 0), MP(2, 0), MP(1, 1)},
{MP(0, 0), MP(0, 1), MP(1, 1), MP(1, 2)},
{MP(0, 1), MP(1, 0), MP(1, 1), MP(2, 0)},
{MP(0, 1), MP(0, 2), MP(1, 0), MP(1, 1)},
{MP(0, 0), MP(1, 0), MP(1, 1), MP(2, 1)},
{MP(0, 0)},
{MP(0, 0), MP(0, 1), MP(1, 0)},
{MP(0, 0), MP(1, 0), MP(1, 1)},
{MP(0, 0), MP(1, 0), MP(1,-1)},
{MP(0, 0), MP(0,-1), MP(1, 0)},
{MP(0, 0), MP(0, 1), MP(0, 2)},
{MP(0, 0), MP(1, 0), MP(2, 0)},
{MP(0, 0), MP(1, 0)},
{MP(0, 0), MP(0, 1)}
};
class ID_generator {
private:
const pair<int, int> ptnMap[8] = {
MP(0, 2), MP(2, 1), MP(3, 4), MP(7, 4), MP(11, 4),
MP(15, 2), MP(17, 2), MP(19, 9)
};
queue<int> idQue;
struct node {
int data, index;
bool operator < (const node &b) const {
return index < b.index;
}
} workQue[8];
inline void addNewElement();
public:
inline void init();
inline int getNewID();
} idGenerator;
#define maxl 24
#define maxh 26
#define downinterval 50
unsigned int seed = 19260817;
inline int rotate (int);
#define setCursor(x,y); {COORD tmpSC;tmpSC.X=x,tmpSC.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),tmpSC);}
inline void isCursorDisplay(bool);
inline void setColor (int);
inline int realRand ();
inline int qpow (int, int);
inline void drawDataInt (int, int);
inline void drawScore ();
inline void drawChBase ();
inline void drawLogo();
inline void drawName ();
inline void readRankList ();
inline void writeRankList ();
inline void updateRankList ();
inline void drawRankList (int, int, int);
//#define drawCntDn(); {setColor(3); setCursor(30, 15); cout<<setw(16)<<setiosflags(ios::internal)<<cntDown;}
//#define drawScore(); {setColor(3); setCursor(30, 19); printf("%m16d", score);}
//#define drawInter(); {setColor(3); setCursor(30, 23); printf("%m16d", 301-interval);}
//#define drawCntDn(); {drawDataInt(cntDown, 15);}
//#define drawChBase(); {drawDataInt(chBase, 15);}
#define drawInter(); {drawDataInt(301-interval, 23);}
//#define drawData(); {drawScore(); drawInter(); drawCntDn();}
#define drawData(); {drawScore(); drawInter(); drawChBase();}
#define drawBlock() printf("■")
#define drawSpace() printf(" ")
inline void drawWelcome ();
inline void drawUI ();
//inline void drawGameOver();
//inline void drawYouWin();
inline void drawTetris (int, int, int, bool);
inline void drawPrediction (int, bool);
inline void drawLog (string);
#define fontColorReset() SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7)
#define placeLegal() ((~tmpx) && (tmpx<25) && (~tmpy) && (tmpy<13) && !vis[tmpx][tmpy])
inline bool placeJudge (int, int, int);
inline void endGame (bool);
bool vis[28][16];
int queHead, queTail, queSize;
#define queLen 20
#define maxNum 17
#define logStartX (27<<1)
#define logStartY 9
struct node {
string str;
int color;
} que[queLen];
queue<int> tmpQue;
clock_t startTime;
const string empStr=" ";
string username;
int top = 25, nowx, nowy = 5, steins, kurisu, interval=300, cntDown=1;
long long score, chBase = 1ll;
int preName = -1, prex, prey;
char buff[1001];
signed main () {
//ios::sync_with_stdio(false);
srand(time(NULL));
SetConsoleTitle("TetrisConsole v3.21 World Vanquisher");
system("mode con cols=123 lines=30");
system("cls");
isCursorDisplay(false);
idGenerator.init();
drawUI();
drawLogo();
drawWelcome();
do steins = idGenerator.getNewID(); //(rand() + 24) % 24;
while (steins>=15 && steins<=18);
kurisu = idGenerator.getNewID(); //(rand() + 24) % 24;
drawTetris(kurisu, 5, 16, false);
drawTetris(steins, nowx, nowy, false);
drawPrediction(steins, false);
register int timer = 0;
drawData();
register string logStr;
startTime = clock();
drawLog("[sys] Game Start.");
register bool lastDownOptionClear = false;
register bool lastDownOption = false;
register int totalFreezeCounter = 2;
while (true) {
if (timer >= downinterval) lastDownOptionClear = false;
if (timer >= interval) {
timer = lastDownOptionClear = lastDownOption = 0;
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int)log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int)log(cntDown);
} cntDown = 1; drawData(); DROPTEST:
if (placeJudge(steins, nowx + 1, nowy)) {
drawTetris(steins, nowx ++, nowy, true);
drawTetris(steins, nowx, nowy, false);
if (!placeJudge(steins, nowx + 1, nowy)) goto BLOCKFREEZE;
} else {
BLOCKFREEZE:
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int)log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int)log(cntDown);
} cntDown = 1; timer = 0;
lastDownOptionClear = lastDownOption;
sprintf(buff, "[sys] Tetris %d frozen at (%d, %d).", steins, nowx, nowy);
logStr.assign(buff); drawLog(logStr); register int tmpx, tmpy;
sprintf(buff, "[dat] Score increased by %d.", (305-interval)*(int)log(++ totalFreezeCounter));
logStr.assign(buff); drawLog(logStr); score += (305-interval)*(int)log(totalFreezeCounter);
auto iter = dMap[steins].cbegin();
for (; iter != dMap[steins].cend(); ++ iter) {
tmpx = nowx + iter->first;
tmpy = nowy + iter->second;
setCursor((tmpy + 1) << 1, tmpx + 1);
setColor(0); drawBlock();
vis[tmpx][tmpy] = true;
} top = top > nowx ? nowx : top;
register bool tflag = false, flag; register int clrCnt = 0;
while (!tmpQue.empty()) tmpQue.pop();
for (register int i=nowx; i < nowx+height[steins]; ++ i, flag=true) {
for (register int j=0; j^13; ++ j) {
if (!vis[i][j]) { flag = clrCnt = 0; break;}
} if (flag) {
clrCnt += (tflag = true), tmpQue.push(i);
for (register int j = i; j >= top; -- j) {
for (register int k = 0; k ^ 13; ++ k) {
vis[j][k] = vis[j - 1][k];
setCursor((k + 1) << 1, j + 1);
if (vis[j][k]) drawBlock();
else drawSpace();
}
}
}
} if (tflag) {
if (!tmpQue.empty()) {
register string tmpStr = "";
sprintf(buff, "[sys] Level"); logStr.assign(buff);
while (!tmpQue.empty()) {
if (tmpQue.size() ^ 1) {
sprintf(buff, " %d,", tmpQue.front()); tmpQue.pop();
} else {sprintf(buff, " %d", tmpQue.front()); tmpQue.pop();}
tmpStr.assign(buff); logStr = logStr + tmpStr;
} logStr += " has been cleared."; drawLog(logStr);
}
sprintf(buff, "[dat] Interval decreased because of level clearing.");
logStr.assign(buff); drawLog(logStr); interval = (int)(interval * 0.85);
if (clrCnt) {
sprintf(buff, "[dat] Score inc by %d because of clearing %d levels.",\
((300 - interval) << clrCnt)*(int)log(totalFreezeCounter), clrCnt);
logStr.assign(buff); drawLog(logStr);
score += ((300 - interval) << clrCnt)*(int)log(totalFreezeCounter);
} drawData(); drawLogo();
}
sprintf(buff, "[sys] New tetris %d generated.", kurisu);
logStr.assign(buff); drawLog(logStr);
steins = kurisu; kurisu = idGenerator.getNewID(); //(rand() + 24) % 24;
drawTetris(steins, 5, 16, true);
drawTetris(kurisu, 5, 16, false);
nowx = 0, nowy = 5;
drawPrediction(steins, false);
drawTetris(steins, nowx, nowy, false);
if (!placeJudge(steins, nowx, nowy)) endGame(false);
}
}
register int key; KEYCHECK:
if(_kbhit()) if((key=_getch()) ^ PRE) {
lastDownOption = lastDownOptionClear = false;
switch(key) {
case 'r':
if (placeJudge(kurisu, nowx, nowy) && (steins ^ kurisu)) {
sprintf(buff, "[key] Key [R] triggered, change %d to %d.", steins, kurisu);
logStr.assign(buff); drawLog(logStr);
drawTetris(steins, nowx, nowy, true);
drawTetris(kurisu, 5, 16, true);
steins ^= kurisu ^= steins ^= kurisu;
drawPrediction(steins, true);
drawTetris(steins, nowx, nowy, false);
drawTetris(kurisu, 5, 16, false);
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int) log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int) log(cntDown);
}
sprintf(buff, "[dat] Score dec by 2^%d because of using [R].", (int) log(chBase <<= 1));
logStr.assign(buff); drawLog(logStr); score -= chBase; cntDown = 1;
sprintf(buff, "[dat] Interval decreased because of using [R].");
logStr.assign(buff); drawLog(logStr); interval = (int) (interval * 0.99);drawData();
} goto KEYCHECK; break;
case SP:
cntDown += (prex-nowx)<<1; drawTetris(steins, nowx, nowy, true); nowx=prex; goto BLOCKFREEZE;
goto KEYCHECK; break;
}
} else {
key = _getch();
switch(key) {
case UP:
lastDownOption = lastDownOptionClear = false;
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int)log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int)log(cntDown);
} cntDown = 1; drawData(); rotate(steins); if (placeJudge(rotate(steins), nowx, nowy)) {
sprintf(buff, "[key] Key [↑] triggered, change %d to %d.", steins, rotate(steins));
logStr.assign(buff); drawLog(logStr);
drawTetris(steins, nowx, nowy, true);
steins = rotate(steins);
drawPrediction(steins, true);
drawTetris(steins, nowx, nowy, false);
goto KEYCHECK;
} else {
drawLog("[key] Key [↑] triggered but unable to rotate.");
} break;
case LT:
lastDownOption = lastDownOptionClear = false;
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int)log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int)log(cntDown);
} cntDown = 1; drawData(); if (placeJudge(steins, nowx, nowy-1)) {
//sprintf(buff, "[key] Key [←] triggered, x changed from %d to %d.", nowy, nowy-1);
//logStr.assign(buff); drawLog(logStr);
drawTetris(steins, nowx, nowy --, true);
drawPrediction(steins, true);
drawTetris(steins, nowx, nowy, false);
goto KEYCHECK;
} else {
drawLog("[key] Key [←] triggered but unable to move.");
} break;
case RT:
lastDownOption = lastDownOptionClear = false;
if (cntDown > 2) {
sprintf(buff, "[dat] Score inc by %d because of decent acce bonus.", (int)log(cntDown));
logStr.assign(buff); drawLog(logStr); score += (int)log(cntDown);
} cntDown = 1; drawData(); if (placeJudge(steins, nowx, nowy+1)) {
//sprintf(buff, "[key] Key [→] triggered, x changed from %d to %d.", nowy, nowy+1);
//logStr.assign(buff); drawLog(logStr);
drawTetris(steins, nowx, nowy ++, true);
drawPrediction(steins, true);
drawTetris(steins, nowx, nowy, false);
goto KEYCHECK;
} else {
drawLog("[key] Key [→] triggered but unable to move.");
} break;
case DW:
if (!lastDownOptionClear) {
if (placeJudge(steins, nowx+1, nowy)) {
drawTetris(steins, nowx ++, nowy, true);
drawTetris(steins, nowx, nowy, false);
++ cntDown; drawData(); lastDownOption = true;
goto DROPTEST;
} goto BLOCKFREEZE;
} break;
}
} Sleep(1); ++ timer; drawScore();
if (clock()-startTime >= 9999990) endGame(true);
} system("pause"); return 0;
}
struct rankElement {
string name;
long long score;
} rankList[20];
fstream file;
inline void readRankList () {
file.open("tetrisRanking.dat", ios::in);
for (register int i=0; i^10; ++ i) {
if (file >> rankList[i].name) file >> rankList[i].score;
else break;
} file.close();
// freopen("tetrisRanking.dat", "r", stdin);
// for (register int i=0; i^10; ++ i) {
// if (std::cin >> rankList[i].name) std::cin >> rankList[i].score;
// else break;
// } fclose (stdin);
}
inline void writeRankList () {
file.open("tetrisRanking.dat", ios::out|ios::trunc);
for (register int i=0; i^10; ++ i) {
if (rankList[i].name == "") break;
file << rankList[i].name << " " << rankList[i].score << endl;
} file.close();
// freopen("tetrisRanking.dat", "w", stdout);
// for (register int i=0; i^10; ++ i) {
// if (rankList[i].name == "") break;
// std::cout << rankList[i].name << " " << rankList[i].score << endl;
// } fclose (stdout);
}
inline bool cmp (rankElement a, rankElement b) {
return (a.score^b.score)? (a.score>b.score):(a.name>b.name);
}
inline void updateRankList () {
register int listLen = 0, pos = -1;
while (true) {
if (rankList[listLen].name == username) pos = listLen;
if (rankList[listLen].name == "") break; ++ listLen;
} if (pos == -1) pos = listLen; else -- listLen;
rankList[pos] = (rankElement){username, max(rankList[pos].score, score)};
std::sort(rankList+0, rankList+listLen+1, cmp);
}
inline void drawRankList (int X, int Y, int num) {
fontColorReset();
for (register int i=0; i^num; ++ i) {
if (rankList[i].name == "") break;
if (rankList[i].name == username) setColor(3);
else fontColorReset();
setCursor(X, Y+i); printf("#%02d ", i+1); std::cout << rankList[i].name;
setCursor(X+11, Y+i); printf("%23lld", rankList[i].score);
}
}
inline bool placeJudge (int name, int x, int y) {
register int tmpx, tmpy;
auto iter = dMap[name].begin();
for (; iter != dMap[name].end(); ++ iter) {
tmpx = x + iter->first;
tmpy = y + iter->second;
if(!placeLegal()) return false;
} return true;
}
inline void drawDataInt (int num, int y) {
setCursor(30, y);
for (register int i=0; i^16; ++ i) putchar(' ');
register int cnt = 0, a = num;
setColor(3); setCursor(30, y);
while (a /= 10) ++ cnt;
cnt = (16-cnt) >> 1;
while (cnt --) putchar(' ');
printf("%d", num);
}
inline void drawChBase () {
setCursor(30, 15);
printf(" ");
static char cMap[4] = {' ', 'K', 'M', 'G'};
register int cnt = 0, cPos = 0;
register long long a = chBase;
setColor(3); setCursor(30, 15);
while (a /= 10ll) ++ cnt; a = chBase;
if (cnt>=16) endGame(false);//drawGameOver();
while (cnt>8) {
cnt -= 2, a /= 1000, ++ cPos;
if (cPos > 3) endGame(false);//drawGameOver();
} cnt = (16-cnt) >> 1;
while (cnt --) putchar(' '); printf("%lld", a);
/*fontColorReset();*/ setColor(1); putchar(cMap[cPos]);
}
inline void drawScore () {
static char cMap[5] = {' ', 'K', 'M', 'G', 'T'};
register int cnt = 0, cPos = 0, winFlag = 0;
register long long a = score;
register bool minusFlag = false;
if (a<0ll) a = -a, minusFlag = true, ++ cnt;
while (a /= 10ll) ++ cnt; a = score;
if (cnt>=16) winFlag = a>0? 2:1;
while (cnt>8) {cnt -= 2, a /= 1000, ++ cPos;}
cnt = (16-cnt) >> 1;
setCursor(30, 19); printf(" ");
setColor(3); setCursor(30, 19);
while (cnt --) putchar(' '); printf("%lld", a);
/*fontColorReset();*/ setColor(1); putchar(cMap[cPos]);
if (winFlag) endGame(winFlag^1); //(winFlag^1)? drawYouWin():drawGameOver();
}
inline void drawName () {
register int cnt = (16 - username.length()) >> 1;
setCursor(30, 11); fontColorReset();
while (cnt --) putchar(' ');
std::cout << username; return;
}
inline void drawPrediction (int name, bool isClr) {
register int tmpx, tmpy;
auto iter = dMap[preName].begin();
if (isClr) for (; iter != dMap[preName].end(); ++ iter) {
tmpx = prex + iter->first;
tmpy = prey + iter->second;
setCursor((tmpy+1)<<1, tmpx+1);
drawSpace();
}
register int x = nowx - 1, y = nowy, cnt = 0;
while (placeJudge(name, ++ x, y)); x --;
iter = dMap[name].begin();
for (; iter != dMap[name].end(); ++ iter, ++ cnt) {
tmpx = x + iter->first;
tmpy = y + iter->second;
setCursor((tmpy+1)<<1, tmpx+1);
setColor(cnt + 1); printf("□");
} prex = x, prey = y, preName = name;
}
inline void drawTetris (int name, int x, int y, bool re) {
register int tmpx, tmpy, cnt = 0;
auto iter = dMap[name].begin();
for (; iter != dMap[name].end(); ++ iter, ++ cnt) {
tmpx = x + iter->first;
tmpy = y + iter->second;
setCursor((tmpy+1)<<1, tmpx+1);
if (re) drawSpace();
else {setColor(cnt + 1); drawBlock();}
}
}
inline void drawLog (string s) {
register double nowTime = (double) (clock()-startTime) / 1000.0;
sprintf(buff, "[%07.2f]", nowTime);
register string timeStr; timeStr.assign(buff);
while (queSize >= maxNum) queHead = (queHead + 1) % queLen, -- queSize;
switch(s[1]) {
case 's': que[queTail].color = 7; break;
case 'e': que[queTail].color = FOREGROUND_RED; break;
case 'd': que[queTail].color = FOREGROUND_GREEN; break;
case 'k': que[queTail].color = FOREGROUND_BLUE; break;
} que[queTail].str = timeStr + s, queTail = (queTail + 1) % queLen, ++ queSize;
for (register int i=queHead, cnt=0; i^queTail; i=(i+1)%queLen, ++cnt) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), que[i].color);
setCursor(logStartX, logStartY + cnt); cout << empStr;
setCursor(logStartX, logStartY + cnt); cout << que[i].str;
}
}
inline void endGame (bool isWin) {
updateRankList(); writeRankList();
for (register int i=0; i^17; ++ i) {setCursor(logStartX, logStartY + i); std::cout << empStr;}
fontColorReset(); setCursor(logStartX, logStartY);printf(isWin? "Congratulations!! You win.":"Game Over!");
setCursor(logStartX, logStartY+2); printf("Your score is: ");
setColor(3); printf("%lld", score); fontColorReset();
setCursor(logStartX, logStartY+4); printf("Ranking: ");
drawRankList(logStartX+9, logStartY+5, 10); fontColorReset();
setCursor(logStartX, logStartY+16) printf("Please press [Q] to quit.");
drawUI(); while (!_kbhit()||(_getch()^'q')) Sleep(100);
fontColorReset(); system("cls"); exit(0);
}
//inline void drawYouWin () {
//// sprintf(buff, "[sys] Congratulations!! You Win!");
//// register string tmpStr; tmpStr.assign(buff); drawLog(tmpStr);
//// sprintf(buff, "[dat] Your score is: %lld.", score); tmpStr.assign(buff); drawLog(tmpStr);
//// sprintf(buff, "[sys] Please press [Q] to quit.", score); tmpStr.assign(buff); drawLog(tmpStr);
//// while (!_kbhit() || (_getch()^'q')) Sleep(100);
//// isCursorDisplay(true); fontColorReset(); system("cls"); exit(0);
//}
//inline void drawGameOver () {
// updateRankList(); //writeRankList();
//
// for (register int i=0; i^17; ++ i) {setCursor(logStartX, logStartY + i); std::cout << empStr;}
//
// fontColorReset(); setCursor(logStartX, logStartY); printf("Game Over!");
// setCursor(logStartX, logStartY+2); printf("Your score is: %lld", score);
//
// setCursor(logStartX, logStartY+4); printf("Ranking: ");
// readRankList(); drawRankList(logStartX+9, logStartY+4, 10); fontColorReset();
//
// setCursor(logStartX, logStartY+16) printf("Please press [Q] to quit.");
// drawUI(); while (!_kbhit()||(_getch()^'q')) Sleep(100);
// fontColorReset(); system("cls"); exit(0);
//
//// sprintf(buff, "[sys] Game Over!", score);
//// register string tmpStr; tmpStr.assign(buff); drawLog(tmpStr);
//// sprintf(buff, "[dat] Your score is: %lld.", score); tmpStr.assign(buff); drawLog(tmpStr);
//// sprintf(buff, "[sys] Please press [Q] to quit."); tmpStr.assign(buff); drawLog(tmpStr);
//// drawUI(); while (!_kbhit()||(_getch()^'q')) Sleep(100);
//// fontColorReset(); system("cls"); exit(0);
//}
inline void drawWelcome () {
fontColorReset();
setCursor(logStartX, logStartY+1); printf("Welcome to TetrisConsole!");
setCursor(logStartX, logStartY+3); printf("use [↑] to rotate.");
setCursor(logStartX, logStartY+4); printf("use [←] and [→] to move left or right.");
setCursor(logStartX, logStartY+5); printf("use [↓] to accelerate the decent while [SPACE] to set.");
setCursor(logStartX, logStartY+6); printf("use [R] to swap now and next.");
setCursor(logStartX, logStartY+8); printf("Please input your name(less than 10): ");
INPUTNAME: isCursorDisplay(true); std::cin >> username;
if (username.length()>=10) {
setCursor(logStartX, logStartY+8); std::cout << empStr;
setCursor(logStartX, logStartY+8); printf("Name too long. Try again(less than 10): ");
goto INPUTNAME;
} setCursor(logStartX, logStartY+10); printf("Ranking: ");
readRankList(); updateRankList(); drawRankList(logStartX+9, logStartY+10, 5); fontColorReset();
setCursor(logStartX, logStartY+16); printf("Press [E] to start. Enjoy Yourself!");
isCursorDisplay(false); drawName ();
while (!_kbhit() || (_getch()^'e')) Sleep(100);
for (register int i=0; i^17; ++ i) {setCursor(logStartX, logStartY+i); cout << empStr;};
}
//inline void drawYouWin () {
// system("cls");
// isCursorDisplay(true);
// puts("YouWin!");
// printf("Your score is: %d.\n", score);
// exit(0);
//}
//
//inline void drawGameOver () {
// system("cls");
// isCursorDisplay(true);
// puts("Game Over");
// printf("Your score is: %d.\n", score);
// exit(0);
//}
//
//inline void drawWelcome () {
// system("cls");
// puts("Welcome to tetris!");
// puts("Code By Ellias Kiri Stuart @ 2021/03/24");
// //puts("Press any key to start...");
// system("pause");
// system("cls");
//}
inline void drawUI () {
setColor(3);
for (register int i=0; i^15; ++ i) {
setCursor(i<<1, 0); printf("##"); //drawBlock();
setCursor(i<<1, maxh); printf("##"); //drawBlock();
} for (register int i=15; i^23; ++ i) {
setCursor(i<<1, 0); printf("=");
setCursor(i<<1, maxh); printf("=");
} for (register int i=0; i^maxh; ++ i) {
setCursor(0, i); printf("##"); //drawBlock();
setCursor(maxl+4, i); printf("##"); //drawBlock();
//setCursor(maxl+22, i); printf("##"); //drawBlock();
setCursor(maxl+22, i); printf("¦");
}
setCursor(0, 0); printf("□");
setCursor(0, maxh); printf("□");
setCursor(14<<1, 0); printf("□≡≡");
setCursor(14<<1, maxh); printf("□≡≡");
setCursor((23<<1)-2, 0); putchar('-');
setCursor((23<<1)-2, maxh); putchar('-');
setCursor(23<<1, 0); printf("◇");
setCursor(23<<1, maxh); printf("◇");
//drawScore(); drawInter();
fontColorReset();
/*setColor(3);*/ setCursor(36, 2); printf("NEXT");
/*setColor(3);*/ setCursor(36, 13); printf("Base");
/*setColor(3);*/ setCursor(35, 17); printf("nScore");
/*setColor(3);*/ setCursor(35, 21); printf("nSpeed");
setCursor(0, 27); printf("Copyright (c) 2021 Ellias Kiri Stuart");
setCursor(0, 28); printf("GitHub Issue: TetrisConsole");
}
/*
inline int rotate (int name) {
switch (name) {
case a1: return a2;
case a2: return a1;
case b1: return b1;
case c1: return c2;
case c2: return c3;
case c3: return c4;
case c4: return c1;
case n1: return n2;
case n2: return n3;
case n3: return n4;
case n4: return n1;
case d1: return d2;
case d2: return d3;
case d3: return d4;
case d4: return d1;
case e1: return e2;
case e2: return e1;
case f1: return f2;
case f2: return f1;
case g1: return g1;
case h1: return h2;
case h2: return h3;
case h3: return h4;
case h4: return h1;
case k1: return k2;
case k2: return k1;
case m1: return m2;
case m2: return m1;
} return -1;
}
*/
inline int rotate (int name) {
register int nameRet;
switch (name) {
case a1: nameRet = a2; break;
case a2: nameRet = a1; break;
case b1: nameRet = b1; break;
case c1: nameRet = c2; break;
case c2: nameRet = c3; break;
case c3: nameRet = c4; break;
case c4: nameRet = c1; break;
case n1: nameRet = n2; break;
case n2: nameRet = n3; break;
case n3: nameRet = n4; break;
case n4: nameRet = n1; break;
case d1: nameRet = d2; break;
case d2: nameRet = d3; break;
case d3: nameRet = d4; break;
case d4: nameRet = d1; break;
case e1: nameRet = e2; break;
case e2: nameRet = e1; break;
case f1: nameRet = f2; break;
case f2: nameRet = f1; break;
case g1: nameRet = g1; break;
case h1: nameRet = h2; break;
case h2: nameRet = h3; break;
case h3: nameRet = h4; break;
case h4: nameRet = h1; break;
case k1: nameRet = k2; break;
case k2: nameRet = k1; break;
case m1: nameRet = m2; break;
case m2: nameRet = m1; break;
}
static const pair<int, int> ddp[8] = {MP(0, 1), MP(0, -1), MP(-1, 0),\
MP(-1, 1), MP(-1, -1), MP(0, -2), MP(0, -3), MP(0, -4)};
register int tmpx, tmpy;
if (!placeJudge(nameRet, nowx, nowy)) {
for (register int i=0; i^7; ++ i) {
tmpx = nowx + ddp[i].first,\
tmpy = nowy + ddp[i].second;
if (placeJudge(nameRet, tmpx, tmpy)) {
drawTetris(steins, nowx, nowy, true);
nowx = tmpx, nowy = tmpy; break;
}
}
} return nameRet;
}
inline void setColor (int color) {
switch (color % 5) {
case 0: color = 0x08; break;
case 1: color = 0x0C; break;
case 2: color = 0x0D; break;
case 3: color = 0x0E; break;
case 4: color = 0x0A; break;
} SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
}
inline int realRand () {
seed^=seed<<17, seed^=seed>>5, seed^=seed<<23;
return seed;
}
inline void isCursorDisplay(bool flag) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = flag;
SetConsoleCursorInfo(handle, &CursorInfo);
}
inline int qpow (int a, int t) {
register int base = a, ret = 1;
while (t) {
if (t&1) ret = ret * base;
base = base * base, t >>= 1;
} return ret;
}
const vector<int> logoMap[5] = {
{0, 17, 18, 20},
{1, 2, 5, 11, 14, 17, 19, 21},
{1, 2, 5, 6, 7, 11, 14, 15, 16, 19, 21, 22, 23, 24},
{1, 2, 5, 11, 14, 16, 19, 24},
{0, 0, 1, 3, 4, 9, 10, 12, 13, 15, 16, 18}
};
#define logoStartX (28<<1)
#define logoStartY 3
inline void drawLogo () {
register int colorOffset = rand();
for (register int i=0; i^5; ++ i) {
auto iter = logoMap[i].begin();
register bool flag = *iter;
if (!flag) {
setCursor(logoStartX, logoStartY+i);
for (register int j=0; j^25; ++ j) {
setColor(i+j+colorOffset); printf(rand()%3? "□":"■");
}
} for (++ iter; iter != logoMap[i].end(); ++ iter) {
setCursor(logoStartX+(*iter<<1), logoStartY+i);
setColor(i+((*iter)<<1)+colorOffset);
printf(flag? (rand()%3? "□":"■"):" ");
}
}
}
inline void ID_generator::addNewElement() {
for (register int i=0; i^8; ++ i) workQue[i] = (node){i, rand()};
sort (workQue, workQue + 8);
for (register int i=0; i^8; ++ i) idQue.push(workQue[i].data);
}
inline void ID_generator::init() {
while (!idQue.empty()) idQue.pop();
srand(time(NULL)); addNewElement();
}
inline int ID_generator::getNewID () {
register int id = idQue.front(); idQue.pop();
if (idQue.size() <= 8) addNewElement();
return ptnMap[id].first + (rand() % ptnMap[id].second + ptnMap[id].second) % ptnMap[id].second;
}