@@ -255,9 +255,9 @@ CGameMenuItemChain itemDifficulty6("CUSTOM", 1, 0, 150, 320, 1, &menuDifficultyC
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CGameMenuItemTitle itemDifficultyCustomTitle (" CUSTOM" , 1 , 160 , 20 , 2038 );
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CGameMenuItemSlider sliderDifficultyCustomQuantity (" ENEMIES QUANTITY:" , 3 , 66 , 50 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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- CGameMenuItemSlider sliderDifficultyCustomHealth (" ENEMIES HEALTH:" , 3 , 66 , 60 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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- CGameMenuItemSlider sliderDifficultyCustomDifficulty (" ENEMIES DIFFICULTY:" , 3 , 66 , 70 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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- CGameMenuItemSlider sliderDifficultyCustomDamage (" PLAYER DAMAGE SCALE:" , 3 , 66 , 80 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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+ CGameMenuItemSlider sliderDifficultyCustomHealth (" ENEMIES HEALTH:" , 3 , 66 , 62 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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+ CGameMenuItemSlider sliderDifficultyCustomDifficulty (" ENEMIES DIFFICULTY:" , 3 , 66 , 74 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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+ CGameMenuItemSlider sliderDifficultyCustomDamage (" PLAYER DAMAGE SCALE:" , 3 , 66 , 86 , 180 , 2 , 0 , 4 , 1 , NULL , -1 , -1 );
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CGameMenuItemChain itemDifficultyCustomStart (" START GAME" , 1 , 0 , 150 , 320 , 1 , NULL , -1 , SetDifficultyCustomAndStart, 0 );
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CGameMenuItemTitle itemOptionsOldTitle (" OPTIONS" , 1 , 160 , 20 , 2038 );
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