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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="desktop-siyeon"
config/description="Desktop Siyeon"
config/version="1.0.1.0"
run/main_scene="res://scenes/main_scene.tscn"
config/features=PackedStringArray("4.3", "Mobile")
run/max_fps=60
run/low_processor_mode=true
boot_splash/show_image=false
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[display]
window/size/viewport_width=130
window/size/viewport_height=150
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/energy_saving/keep_screen_on=false
window/subwindows/embed_subwindows=false
window/per_pixel_transparency/allowed=true
window/vsync/vsync_mode=0
[gui]
theme/custom_font="res://assets/NanumBarunpenR.otf"
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
right_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"