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VkeRenderer.h
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VkeRenderer.h
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#pragma once
#include "VkeMesh.h"
#include "VkeNodeData.h"
#include <map>
#include <nvvk/shadermodulemanager_vk.hpp>
#include <vulkan/vulkan.h>
class VkeRenderer
{
public:
VkeRenderer();
~VkeRenderer();
VkDescriptorPool& getDescriptorPool();
virtual void initDescriptors();
virtual void initLayouts();
virtual void initDescriptorPool();
void releaseDescriptorPool();
virtual void update() = 0;
virtual void resize(uint32_t inWidth, uint32_t inHeight);
inline VkSampleCountFlagBits getSamples() { return m_samples; }
VkFramebuffer getFramebuffer(uint32_t inIdx) { return m_framebuffers[inIdx]; }
VkRenderPass getRenderPass() { return m_render_pass; }
virtual void initDescriptorLayout() = 0;
virtual void initDescriptorSets() = 0;
virtual void initPipeline() = 0;
virtual void initRenderPass() = 0;
virtual void initFramebuffer(uint32_t inWidth, uint32_t inHeight) = 0;
virtual void releaseFramebuffer() = 0;
virtual void present() = 0;
virtual void initShaders(nvvk::ShaderModuleManager& inShaderModuleManager) = 0;
virtual void setCameraLookAt(glm::mat4& inMat) = 0;
VkPipeline getPipeline() { return m_pipeline; }
VkPipelineLayout getPipelineLayout() { return m_pipeline_layout; }
protected:
bool m_is_first_frame = true;
VkDescriptorPool m_descriptor_pool = VK_NULL_HANDLE;
uint32_t m_descriptor_pool_size = 0;
VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_8_BIT;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
VkRenderPass m_render_pass = VK_NULL_HANDLE;
uint32_t m_descriptor_set_count = 0;
VkFramebuffer m_framebuffers[2]{};
virtual size_t getRequiredDescriptorCount() = 0;
uint32_t m_width = 1024;
uint32_t m_height = 768;
};