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micromesh_compressed_vk.hpp
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micromesh_compressed_vk.hpp
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/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <baryutils/baryutils.h>
#include "meshset.hpp"
#include "baryset.hpp"
#include "resources_base_vk.hpp"
namespace microdisp {
struct MicromeshCombinedData;
struct MicromeshSetCompressedVK
{
RBuffer umajor2bmap;
RBuffer vertices;
RBuffer descends;
RBuffer triangleIndices;
struct MeshData
{
RBuffer binding;
MicromeshCombinedData* combinedData = nullptr;
// Either base- or sub-triangle data is used and
// never both. We kept separate variables
// for clarity
RBuffer baseTriangles;
RBuffer baseSpheres;
RBuffer subTriangles;
RBuffer subSpheres;
RBuffer distances;
RBuffer mipDistances;
RBuffer attrNormals;
RBuffer attrTriangles;
// just for visualization purposes not for rendering
RBuffer baseTriangleMinMaxs;
// either sub or base triangle count
uint32_t microTriangleCount;
};
std::vector<MeshData> meshDatas;
bool hasBaseTriangles = false;
bool usedFormats[uint32_t(bary::BlockFormatDispC1::eR11_unorm_lvl5_pack1024) + 1];
// creates buffers & uploads typical data that is agnostic of the specific
// rasterization decoder chosen.
// see various `micromesh_decoder_...` files for the full init sequence
void initBasics(ResourcesVK& res, const MeshSet& meshSet, const BaryAttributesSet& barySet, bool useBaseTriangles, bool useMips);
// creates buffers & uploads micro vertex attribute normals
void initAttributeNormals(ResourcesVK& res, const MeshSet& meshSet, const BaryAttributesSet& barySet, uint32_t numThreads = 0);
void deinit(ResourcesVK& res);
// updates the state of `MeshData::combinedData` to retrieve most buffer addresses and store them
// in the binding buffer
void uploadMeshDatasBinding(nvvk::StagingMemoryManager* staging, VkCommandBuffer cmd);
};
} // namespace microdisp