📚 Projetos utlizando a Biblioteca p5.js
function setup() {
createCanvas(windowWidth, windowHeight);
background(123, 224, 173);
}
function draw() {
noStroke();
fill(255, 50);
circle(mouseX, mouseY, 25);
}
function mousePressed() {
background(123, 224, 173)
}
function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(115, 171, 132);
rectMode(CENTER);
fill(0, 255, 100);
stroke(0, 255, 0);
rect(200, 150, 150, 150);
fill(121, 199, 197, 255);
noStroke();
ellipse(150, 250, 100, 75);
}
// Variável global
let circleX = 100;
// Tamanho da tela
function setup() {
createCanvas(windowWidth, windowHeight);
}
// Quando clico no mouse, ele vai para x = 0
function mousePressed() {
circleX = 0;
}
function draw() {
background(0);
noStroke();
fill(255);
circle(circleX, 150, 64)
circleX += 5;
}
let squareSize;
let lineWidth;
// tamanho da tela
function setup() {
createCanvas(windowWidth, windowHeigth);
background(100);
}
function draw() {
lineWidth = random(4, 28);
squareSize = random(5, 250);
rectMode(CENTER);
strokeWeight(lineWidth);
stroke(0, 0, 255);
fill(0, 255, 0, 10);
square(200, 150, squareSize);
}
let x, y, r, g, b;
function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
}
function draw() {
r = random(255);
g = 0;
b = random(255);
x = random(width);
y = random(height);
noStroke();
fill(r, g, b, 100);
circle(x, y, 24)
}
let squareSize;
let lineWidth;
var r = 0;
var b = 255;
function setup() {
createCanvas (windowWidth, windowHeight);
}
function draw() {
// background
r = map(mouseX, 0, 600, 0, 255)
b = map(mouseX, 0, 600, 255, 0)
background(r, 0, b);
//ellipse
fill(250, 118, 222);
ellipse(mouseX, 200, 64, 64);
}
let x = 200;
let y = 200;
let extracanvas;
function setup() {
createCanvas(windowWidth, windowHeight);
extraCanvas = createGraphics(windowWidth, windowHeight);
extraCanvas.clear();
background(0);
}
function draw() {
image(extraCanvas, 0, 0);
// No trails!
background(0);
x += random(-5, 5);
y += random(-5, 5);
// trails
extraCanvas.fill(255, 150);
extraCanvas.noStroke();
let starX = random(width);
let starY = random(height);
extraCanvas.ellipse(starX, starY, 10, 10);
image(extraCanvas, 0, 0);
fill(255, 0, 0);
stroke(255);
rectMode(CENTER);
rect(x, y, 20, 20);
}
function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
if(mouseX > 300){
fill(255, 0, 200);
}
ellipse(300, 200, 100, 100);
}
### Declarações condiconais ( if and else if) 🧮
```javascript
function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
if(mouseX > 250){
ellipse(300, 200, 100, 100);
} else if (mouseX > 150) {
rect(300, 200, 100, 100);
} else if (mouseX > 50) {
line(0, 0, width, height);
} else {
point(300, 200);
}
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
if (mouseX > 300 && mouseX < 400){
fill(255, 0, 200);
}
rect(300, 200, 100, 100);
}
var ball = {
x: 300,
y: 200,
xspeed: 4,
yspeed: -3
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(220);
stroke(255);
strokeWeight(4);
noFill();
ellipse(ball.x, ball.y, 24, 24);
if (ball.x > width || ball.x < 0 ) {
ball.xspeed = ball.xspeed * -1;
}
if (ball.y > height || ball.y < 0 ) {
ball.yspeed = ball.yspeed * -1;
}
ball.x = ball.x + ball.xspeed;
ball.y = ball.y + ball.yspeed;
}
var on = false;
function setup() {
createCanvas(600, 400);
}
function draw() {
if (on) {
background(0, 255, 0);
} else {
background(0);
}
stroke(255);
strokeWeight(4);
noFill();
if (mouseX > 250 && mouseX < 350 && mouseY > 150 && mouseY < 250){
fill(255, 0, 200)
}
rectMode(CENTER);
rect(300, 200, 100, 100);
}
function mousePressed() {
if (mouseX > 250 && mouseX < 350 && mouseY > 150 && mouseY < 250) {
on = !on;
}
}
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
strokeWeight(4);
stroke(255);
var x = 0;
while ( x <= width) {
fill(0, 200, 255)
ellipse(x, 100, 25, 25);
x = x + 50;
}
// for:
// os dois exemplos são escritos diferentes mas tem o mesmo resultado!
for (var x = 0; x <= width; x += 50) {
fill(255, 0, 200)
ellipse(x, 300, 25, 25);
}
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(220);
strokeWeight(4);
stroke(255);
for (var x = 0; x <= mouseX; x += 50) {
for (var y = 0; y <= height; y += 50 ) {
fill(random(255), 0, random(255));
ellipse(x, y, 25, 25)
}
}
}
var ball = {
x: 300,
y: 200,
xspeed: 4,
yspeed: -3
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(220);
move();
bounce();
display();
}
function move() {
ball.x = ball.x + ball.xspeed;
ball.y = ball.y + ball.yspeed;
}
function bounce() {
if (ball.x > width || ball.x < 0 ) {
ball.xspeed = ball.xspeed * -1;
}
if (ball.y > height || ball.y < 0 ) {
ball.yspeed = ball.yspeed * -1;
}
}
function display() {
stroke(255);
strokeWeight(4);
noFill();
ellipse(ball.x, ball.y, 24, 24);
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(50);
lollipop(100, 100, 50);
lollipop(300, 200, 50);
}
function lollipop(x, y, diameter) {
fill(0, 200, 255);
rect(x-10, y, 20, 250);
fill(255, 0, 200);
ellipse(x, y, diameter, diameter);
}
function setup() {
var km = milesToKm(26.3);
printLn(km);
var km2 = milesToKm(100);
printLn(km2);
}
function milesToKm(miles) {
var km = miles * 1.6;
}
- Variavel global é aquela que está disponível para todo o códido
- Variável local: aquela que é colocada dentro de uma função
- Tamanho da tela: createCanvas ( )
- Cor do fundo: background ( )
- Borda: stroke ( )
- noStroke ( )
- strokeWeight ( )
- Preenchimento: fill ( )
- circle ( )
- Fornece um valor aleatório entre um intervalo: Random ( )
- Desenha um ellipse na tela: ellipse ( )
- Clicar no mouse: function mousePressed ( )
- Tamanho da tela: createCanvas ( )
- Preenchimento: fill ( )
- windowWidth: preenche toda a largura
- windowHeight: preenche toda a altura
Feito com 💖 por Nycole
(repositório em desenvolvimento)